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  1. #1
    Player
    SirDiscoFrog's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    151
    Character
    Korvus Rook'shir
    World
    Behemoth
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Amenian View Post
    That's just a bad solution. Institute an AFK kick timer sure, but only a small fraction of people will even know how to make a movement script and even less of them will bother to do so. It's ridiculous to institute a function that punishes innocent people because they weren't watching a clock to see they needed to make a bronze ingot fast or be booted from the game.
    I agree with your standpoint (because who wants to be forced to craft/fight something every 45 minutes...even though for most it just happens to naturally happen lol) but an AFK timer is definitely needed.

    45 minutes is way to short imo. I would suggest maybe a 2-3 hour kick. People who are afk for an hr or so just to pick up something or to eat aren't the problem. Its the ones who go to bed/school/work/etc. and will be AFK for hours and hours because they are afraid to log off. I dont know if this is possible but when you haven't been actively doing something (moving, chatting, getting exp, etc.) a pop up box could come up after the 2 hours of inactivity just to make sure you are there. If you dont respond to the pop up box after 60-120 seconds, you get kicked. This way if they cant include chat or moving as 'activity' and RPers/Explores/Market Watchers/etc, who can potentially be unfairly kicked, have a chance to react so they can stay on.

    Win-Win no?
    (0)

  2. #2
    Player
    MagusVandel's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Magus Vandel
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by SirDiscoFrog View Post
    45 minutes is way to short imo
    Realistically, if the AFK timer is set to 45 min, the argument for people getting food is null anyway.

    Think about it:

    You've already reduced the load of all the people who AFK for 5+ hours. People will be able to get in anyway.

    And even if you are grabbing a bite to eat, why not let someone else log in? Since we're assuming most of the traffic issues are now prolific AFKers, leaving for an hour in the game and coming back probably will not affect you as much as you'd think.

    I do like your idea for a warning to pop up for the person to move around though(it is sort of like the shutdown message on PS3). Personally, I believe if they have been crafting for 45 minutes straight without moving around, they need to get out of their physical house, let alone move their characters for 2 seconds.

    I would argue for the timer to be no more than an hour, with a ten minute call time on the warning system.
    (4)

  3. #3
    Player
    SirDiscoFrog's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    151
    Character
    Korvus Rook'shir
    World
    Behemoth
    Main Class
    Dancer Lv 80
    Quote Originally Posted by MagusVandel View Post
    Realistically, if the AFK timer is set to 45 min, the argument for people getting food is null anyway.

    Think about it:
    You've already reduced the load of all the people who AFK for 5+ hours. People will be able to get in anyway.

    And even if you are grabbing a bite to eat, why not let someone else log in? Since we're assuming most of the traffic issues are now prolific AFKers, leaving for an hour in the game and coming back probably will not affect you as much as you'd think.

    I do like your idea for a warning to pop up for the person to move around though(it is sort of like the shutdown message on PS3). Personally, I believe if they have been crafting for 45 minutes straight without moving around, they need to get out of their physical house, let alone move their characters for 2 seconds.

    I would argue for the timer to be no more than an hour, with a ten minute call time on the warning system.
    Personally I wouldnt mind logging off to eat but if you think it will be quick it would just be more convenient to stay logged in but thats just me. I would be more concerned with those who are RPing or even the people who might have to all of a sudden walk their pet. It shoundlt take that long but things do happen that could prolong these things.

    I could agree with you though that maybe 2 hours is too long, I was being generous. And hr to an hr and a half tops would be optimum. So long as something happens (and it includes the warning timer) I'm happy with it. I'm just tired of seeing tons of people just in the city AFK looking like additional NPCs lol
    (0)