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  1. #11
    Player
    v_jones's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Virus Jones
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Namae View Post
    Benediction is a joke btw when compared to Lustrate, for a change
    Benediction heals 100% hp with a cooldown of 5 minutes
    Lustrate heals 20% max hp with 1 second cooldown and can be cast 3 times per minute, or 300% hp healed over the same 5 minutes
    How much it can heal over x amount of time is irrelevant; it's there to recover from mistakes or abnormal situations. If the tank is sitting at 10-15% hp and a big attack is coming, the only thing that matter is how much health you can dump on him or her in <2 seconds. Benediction is clearly superior.

    I don't think there's any reason to get an ability to generate mana outside of potions. Healer mana has always acted as a soft rage timer for most encounters, and even if they were to provide mana restoring abilities, the encounters would have to be modified to leave us taxed regardless. I'd much rather see an additional mechanic to enhance other players, but not just as additional passive effects to spells as in the OP. Scholars get Aetherflow and Carbies, while White Mages are left with only Freecure/Overcure (which I do like).

    I'd like to see Aero and Regen have additional effects upon a separate activator. Tossing Aero on a mob and activating it will remove the spell and provide 15% haste to those in melee range. Casting a Regen on a player with the haste buff and activating it will consume the Regen and provide a stat boot (+20 STR and DEX). Basically, give me something to do when I'm not healing, besides waiting to heal again.
    (5)
    Last edited by v_jones; 08-23-2013 at 10:30 PM.