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  1. #51
    Player
    Lumina_Mist's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Lumina Yeul
    World
    Moogle
    Main Class
    Arcanist Lv 50
    isn't the inability to recover Mp an incentive to not spam cure? just asking..
    (1)

  2. #52
    Player
    Maldalewyn's Avatar
    Join Date
    Sep 2011
    Posts
    55
    Character
    Roripu Totapu
    World
    Gilgamesh
    Main Class
    Conjurer Lv 55
    Quote Originally Posted by Lumina_Mist View Post
    isn't the inability to recover Mp an incentive to not spam cure? just asking..
    It wasn't in phase 3. Once you popped Freecure, you had infinite MP as long as you just kept spamming Cure I.

    But currently, the MP regen rate is enough to cover Cure Is it seems, at least a little.
    (1)

  3. #53
    Player
    Istym's Avatar
    Join Date
    Aug 2013
    Posts
    74
    Character
    Isty Eorsi
    World
    Moogle
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Maldalewyn View Post
    USELESS OR WEAK SPELLS & ABILITIES
    #1 - STONESKIN
    Stoneskin has been severely wounded in ARR. Stoneskin has been changed into a spell you can cast quickly and applies a very weak shielding around a target party member. With Graniteskin, Stoneskin applies a shield equal to 18% of the target's maximum HP. While this sounds fairly strong, in comparison to the potency of cure spells, it is incredibly weak and its value in comparison to its MP cost is abysmal on most targets. Some targets, like MRD/WAR and GLA/PLD currently do benefit greatly from Graniteskin, but it is not right that only 2 classes/jobs benefit from a spell while the caster and other weaker members of the party receive only a fraction of that power. Basing this spell off a target's maximum HP is not right and severely limits its usefulness.

    With SCH showing cures that seem to outclass CNJ and WHM's Stoneskin with their additional effects, perhaps this is what SE desired all along?

    It is my opinion that Stoneskin must be reverted back to a spell that costs very little MP and has significant value in return for being costly in its cast time. After all, why would I pay so much in MP when I could just cast a cure instead? Stoneskin is currently just not worth it, and needs to be reverted back to a powerful but time-costly spell.

    First thing I will say is this is not v1.0 or v1.23 or whatever and feel as a community we should focus less on how things used to work back then.

    Stoneskin I find very useful. I would never waste the cast time on it during battle however, but prior to a pull it can be beneficial to cast it on DPS and yourself. It gives a little bit of breathing space should you or a DPS start to take damage. Its largely pointless casting on a tank unless your expecting them to take a large initial amount of damage.

    Good post and keep up up good work.
    (5)
    I could tell you my adventures — beginning from this morning,
    but it's no use going back to yesterday, because I was a different person then.

  4. #54
    Player
    Gaarv's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Val Gaarv
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Good thread. I haven't found it mentionned and I was wondering (only could level CNJ up to 22 in P3) : is Holy scaling off INT like others damage spells or MND ?
    (1)

  5. #55
    Player
    Cousinjimmy's Avatar
    Join Date
    Sep 2011
    Posts
    100
    Character
    Historia Reiss
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Well I was wondering if only Cnj/Whm can raise during a battle. Since that's what the level28 passive suggests. So in a tougher fight the PT is better with two Whm instead of Whm + Sch?
    (1)

  6. #56
    Player
    Namae's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    26
    Character
    Naami Nyree
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    Been waiting for the daily reset so I can finally post here... So this will be a long post because I have a lot to say

    Like many who are maining WHM, Im really worried SCH is making WHM completely irrelevant, and it really annoys me because SCH has never been a big job in the FF series... It first appeared in FF 3 and was a crappy version of Red Mage, then it didnt even make an appearance again until FF 11

    Meanwhile, White Mage has been THE healer since FF 1 and has been in every game with job system, and even those without (such as Rosa in FF4), and now suddenly they are being thrown under the rug for no reason

    For starters, Yoshida said WHM is supposed to be the job for the "big heals"... Except they dont really have any healing advantage at all over SCH
    They made it so every SCH heal matches the WHM counterpart perfectly, and heres the kicker: they ALSO have a Fairy healing/buffing alongside them

    If you just consider a SCH spamming Physick + Fairy spamming whatever their heal is called, thats already 700 potency per GCD... Not only does WHM not have any heal as strong as that, they would have to spam Cure II to even get close, and we all know thats not possible due to MP restraints

    But wait, Im just getting started...
    Look at Presence of Mind vs Fey Glow
    Presence of Mind: Increases Spell speed by 10 seconds, 300 sec cooldown (and we dont even know by how much?)
    Fey Glow: Increases spell speed for EVERYONE around the Fey by 30% for 30 seconds with 60 sec cooldown

    You have got to be kidding me So the PET of SCH gets a party wide buff that is on HALF of the time, but WHM gets a pathetic 10 second self buff over a 6 minute cooldown?



    I could go on but Ill stop here (and trust me, things dont get any better for WHM if you compare the rest of their skills)

    Im just gonna go ahead and make a prediction: If nothing is done about WHM/SCH balance, world first Bahamut and Primals Extreme whatever will be done with 2 SCH and no WHM, because there simply isnt any reason to use WHM right now
    (4)
    Last edited by Namae; 08-23-2013 at 06:38 PM.

  7. #57
    Player
    hamsteak's Avatar
    Join Date
    Aug 2013
    Location
    The Moldy Ul'dahn Sewage System
    Posts
    366
    Character
    Hidden Dragon
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    your proposed aero change would make fey light on the scholar, useless

    i think esuna should be instant cast and taken off the global cooldown, i agree with your change to freecure, it should work on all 'cure' spells

    their mp regen should also be looked at

    Quote Originally Posted by Namae View Post

    Im just gonna go ahead and make a prediction: If nothing is done about WHM/SCH balance, world first Bahamut and Primals Extreme whatever will be done with 2 SCH and no WHM, because there simply isnt any reason to use WHM right now
    that's not true...

    holy, benediction, repose, battle rez, and high potency aoe heals

    scholar definitely has more utility but it lacks in high healing numbers, whereas whm has high healing numbers but lacks in utility

    yoshi-p already said scholar and white mage will work best together; i can already see scholars reducing potential damage taken, and white mages healing targets back to full

    Quote Originally Posted by Namae View Post

    Dont forget the Fairies have their own cooldowns so they keep healing regardless of what you are doing, while a WHM who has to dodge an aoe or move for whatever reason is completely unable to heal for that amount of time (they can Regen I guess since its instant)
    You might think Im getting worried for nothing but if B4 told us anything, with the obscenely overpowered Topaz Carbuncle (I know because I lvled an ACN to 20 and solo tanked dungeons without Carbuncle getting below 50% hp...), Im not surprised at all SCH will be the same

    I really hope Im wrong, else everyone will just jump ship to SCH
    pets also get damaged by aoe (some people have claimed it's reduced, but during ifrit my emerald carbuncle still took a lot of damage) and the scholar will have to position their fairy constantly, it's like controlling two characters at once

    i'm not going to say you're worried for no reason, but i do think you're greatly underestimating a skilled white mage's capabilities

    i still think benediction is better than lustrate because it's the full amount of health, considering some warriors are talking about putting all 30 points in strength to benefit their self healing... lustrate to me is just an on demand heal for scholar, since 20% isn't too crazy of an amount (yes it can be used three times in succession, but i don't think a smart scholar would want to want three stacks of aetherflow for that, when they could use sacred soil instead)

    there probably will only be rare moments in an encounters where a hard boss will use a very hard hitting attack that brings the tank down to ~10% health, and that's where i believe benediction will shine

    as for fairies... who knows how they'll work yet? the support fairy may not be able to do anything during the duration of fey glow who knows

    when i get to 50 and have tested a bit with scholar, then we can decide if it has too much and white mage has too little (trust me if it's truly overpowered i'll be the first one calling for nerfs)
    (1)
    Last edited by hamsteak; 08-23-2013 at 08:51 PM.

  8. #58
    Player
    Namae's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    26
    Character
    Naami Nyree
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    Battle Res and Sleep are two good points yes, if Sleep even works on any mobs in end game dungeons (I remember in Haukke Manor the succubus were already immune to it)
    But BLM is even better at that since they can AOE sleep, which is much more effective than having a WHM sleep mobs one by one, rendering yet another WHM ability nearly useless

    Benediction is a joke btw when compared to Lustrate, for a change
    Benediction heals 100% hp with a cooldown of 5 minutes
    Lustrate heals 20% max hp with 1 second cooldown and can be cast 3 times per minute, or 300% hp healed over the same 5 minutes

    Its like this with every skill, I dont know what the hell they were thinking
    The only hope I have is that SCH will have a much lower MND stat than WHM to balance it out...

    Dont forget the Fairies have their own cooldowns so they keep healing regardless of what you are doing, while a WHM who has to dodge an aoe or move for whatever reason is completely unable to heal for that amount of time (they can Regen I guess since its instant)
    You might think Im getting worried for nothing but if B4 told us anything, with the obscenely overpowered Topaz Carbuncle (I know because I lvled an ACN to 20 and solo tanked dungeons without Carbuncle getting below 50% hp...), Im not surprised at all SCH will be the same

    I really hope Im wrong, else everyone will just jump ship to SCH

    Quote Originally Posted by Skies View Post
    According to phase 3 testing, Presence of Mind increases spell speed by 100%
    Yes it doubles your Spell Speed.
    Thats great, but with 10 seconds uptime every 5 minutes it is still terrible... Its one of those skills that, you dont even need to play the game to realize how worthless it is
    The cooldown should be no longer than 2 minutes at best
    (2)
    Last edited by Namae; 08-23-2013 at 09:51 PM.

  9. #59
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Namae View Post
    Look at Presence of Mind vs Fey Glow
    Presence of Mind: Increases Spell speed by 10 seconds, 300 sec cooldown (and we dont even know by how much?)
    Fey Glow: Increases spell speed for EVERYONE around the Fey by 30% for 30 seconds with 60 sec cooldown
    According to phase 3 testing, Presence of Mind increases spell speed by 100%
    Yes it doubles your Spell Speed.
    (1)

  10. #60
    Player
    Valiant's Avatar
    Join Date
    Aug 2012
    Posts
    163
    Character
    Valiant Lightsworn
    World
    Lamia
    Main Class
    Conjurer Lv 90
    I never had issues healing on my WHM in 1.0 and I ran endgame. I will say that I dislike the reduction in stoneskin, since it is now pointless to cast on tank and others. I will say however that it is a life saver for the healer in a pinch if the healer gains too much aggro due to a fail tank or too many DD getting hit by avoidable AoE. Healing does have a better flow to it in 2.0 and in my opinion feel that (as best I could in the betas) SE is trying to avoid using SS as a main tactic for healing and more of a defense shield in emergencies. Even enmity control is easier during heavy healing. The true test lies in the release. Maybe SS might be useful in some fights and pointless in others. I will be leveling SCH to max and try to heal that way then switch to WHM for the same boss to see with my own eyes which is better . If WHM is only slightly better or worse than SCH than its not a big deal. If SCH does far greater than WHM than I would agree that some changes to WHM are in order.
    (1)

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