I could be wrong but I think this is the whole point of being able to take skills from other classes. Are we able to take Aetherflow for example? I think this is how we should be looking at everything.This was a huge problem at level 50 in phase 3. I could drain my entire MP pool in minutes if I just went nuts. Obviously in a real situation I would be much more careful with my MP, and I could make it last for some time, but prolonged fights would very likely drain me and leave me with no choice but to remain idle and try to remain active as my MP slowly returned to me.
Perhaps you're right, it is a bit of an unfair comparison since Adloquium's additional effect is just that, a free additional effect.Just saying that it's not fair to compare the function of Stoneskin, which is a straight up wall, to that of Adloquium, which is a cure that can overheal a bit.
I'm not saying that I don't find Stoneskin underwhelming, it is. I'd like it to be changed in some way, but it cannot be compared in function to Adloquium at all.
I just feel cheated that one of my favorite all time spells has been reduced to some pre-battle crap that can't even withstand 2 auto attacks on weaker members of my party.
No we can't. Most cross-class abilities aren't worth even looking at.
Even Mantra for example looks good for a CNJ, but equipping WHM and losing the ability to equip Mantra and instead receive Divine Seal is far more effective.
Yeah, I kind of know how it is. Not really my healing style but you should have seen one of my LS's white mages. Guy went throught the entire goddamn moogle and ifrit fights using only Stoneskin and Regen... Kind of insane. We always jest he doesn't heals on his white mage XDPerhaps you're right, it is a bit of an unfair comparison since Adloquium's additional effect is just that, a free additional effect.
I just feel cheated that one of my favorite all time spells has been reduced to some pre-battle crap that can't even withstand 2 auto attacks on weaker members of my party.
Cure II is mainly for spike damage. It's too costly to use otherwise.Overcure has it's reason to exist, with it you can essentially recover the entire party back to full with your Cure III, not just healing your single target but also get to fix the rest of the party. Freecure's big raison d'etre is to save you MP. It lets you use your biggest ST cure for free, and it lasts a whopping 15s and that means that you can wait another 13 to heal again. Fairly certain you WILL need that Cure II in those 13s, and it'll give your MP a moment to sit down and recover.
With that into consideration, the only time you would use Overcure is if someone took spike damage(causing you to use Cure II), everyone took large AoE damage(otherwise you could use Medica) and they were bunched up(because Cure III has a very small radius unless it was changed in phase 4) before the Overcure buff wore off.
That's too situational for me.
I will agree, however, that Freecure is an MP saver. I just wish it worked with any Cure and gave you the ability to cast any Cure for free.
Freecure feels like it's encouraging negligence to save some MP. Instead of continuing to pop Cure Is and keep your tank capped, wait until a Cure II can heal him to full to get the free cast out there.
Going off what Skies said though, in bigger, more serious battles, the damage might be flying far more quickly and it might be more likely that another will need your Cure II regularly. I just have yet to see a battle that made me act in this way. So far it's just been Cure I spam in all 4 phases and because it's always Cure I spam, that means Overcure will almost never kick in.
I'm sorry but if they want to make Overcure worth anything, it needs to trigger off something other than Cure II which you'd be using less than Cure I anyway. If Cure I triggered both traits, then I might be happy with them the way they are, but as it is, Overcure will almost never see the light of day.
Glad to see this thread make a return! I only have a few posts per day here due to current posting restrictions, so I can't really engage in a proper conversation, but I'd definitely love for CNJ to have more utility spells and I fully support this thread. In Phase 4, instead of adding more spells, or modifying our current attack spells, all they did was buff Cure's potency up - talk about a disappointment.
Eye for an Eye looks good. Any word on if it negates damage or just the small chance to reflect damage? If its just a small reflect chance then we really got screwed on cross-class skills. Virus is decent looking but its too small to be really effective, its only saving grace is not being tied to GCD.
Couldn't agree more. It will be too rare to keep in my mind to watch out for if SHTF and the entire party needs heals.I'm sorry but if they want to make Overcure worth anything, it needs to trigger off something other than Cure II which you'd be using less than Cure I anyway. If Cure I triggered both traits, then I might be happy with them the way they are, but as it is, Overcure will almost never see the light of day.
Yeah I was pretty disappointed at first too, but despite it being a pretty lazy change, it did improve somethings like Regen.Glad to see this thread make a return! I only have a few posts per day here due to current posting restrictions, so I can't really engage in a proper conversation, but I'd definitely love for CNJ to have more utility spells and I fully support this thread. In Phase 4, instead of adding more spells, or modifying our current attack spells, all they did was buff Cure's potency up - talk about a disappointment.
Glad to have your participation back.
I'D ALSO LIKE TO ADD:
This thread isn't about me or my opinion so if any of you posters have thoughts you think might contribute to the OP please make them known and I'll add them after some discussion!
I've updated my 2nd OP level progression to reflect some feedback so far. Nothing major. (Removed Reraise and added an EX. on the stacking in the Elemental Bonus)
Eye for an Eye is actually a bizarre buff-slash-debuff. What it DOES do is set on the person a 'reaction' that has a 20% chance of going off and when it DOES do it puts a debuff on the attacker.Eye for an Eye looks good. Any word on if it negates damage or just the small chance to reflect damage? If its just a small reflect chance then we really got screwed on cross-class skills. Virus is decent looking but its too small to be really effective, its only saving grace is not being tied to GCD.
Eye for Eye is just a 20% chance the attacker will deal 10% less damage. Pretty "bleh" in my opinion, but it's definitely worth equipping regardless since...... seriously, what the hell else are we going to use?Eye for an Eye looks good. Any word on if it negates damage or just the small chance to reflect damage? If its just a small reflect chance then we really got screwed on cross-class skills. Virus is decent looking but its too small to be really effective, its only saving grace is not being tied to GCD.
My question is, does the 10% less damage stack? and continue to do so?
How long does the debuff last?
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