Quote Originally Posted by Maldalewyn View Post
...Lustrate...
My point was mainly that Benediction is superior as a fail safe. Really, it was silly to even compare the two, since Lustrate likely is intended for more general use. It could probably be very effective in fights that require a lot of movement, but yes, without knowing the mana cost or whether high ilevel gear would obviate the use of Lustrate for anything other than high hp tanks, it's all speculation (I haven't seen any hard numbers, though I haven't looked very hard).

Quote Originally Posted by Maldalewyn View Post
...Carby...
...Freecure/Overcure...
Whaaaaat? Why don't they get a Carby?

I can't say whether I like it in practice, because I haven't seen it put into practice in an 8 or 24 man group. However, If it's 15 seconds of free healing, then no, I don't like it. If it works like the spell descriptions seem to indicate, then I do like the idea of it, although Overcure may need tweaking to get it to proc a satisfactory amount. Walking the line between mana efficiency and keeping everyone alive is part of the difficulty of healing, and when done well, can be quite rewarding. Determining which way to lean is dependent upon the fight mechanics, how long the fight is gone on, the health of the tank, the health of other players, your mana, and the mana of other healers who may be present. Letting health drop lower to be more efficient isn't necessarily "negligent" so much as it is a calculated risk. Frankly, I would like to see Cure II gain a boost in potency and mana cost to make Freecure more enticing.

Quote Originally Posted by Whippet View Post
Lots of misinformation in this thread, Maldalewyn If you need WHM help or just wanna talk whm in game you can /t me i'll help you name is in the avatar
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