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  1. #21
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by BlaiseLallaise View Post
    I'm with Cair on this one. If I want to be a Monk, I don't want to be limited to just the Pugilist weapon class. Maybe I'll be more effective as Pugilist, but maybe I want to use a bo staff instead (assuming that were in game). Yes, maybe her idea would allow for an axe-wielding White Mage, but maybe the job will favor certain classes, and a White Mage would be more proficient as a CON or THM.
    I just can't understand why anyone would want to play a white mage with an axe, you are asking them to destroy the very foundation of the armoury system on a whimsical idea.

    Surely we should be looking more towards the idea of restricting class armour (just look at the latest NM drops) and not a class that can equip any old thing.

    This game require class diversity otherwise its just 8 people in a party smacking a monster to death.
    (0)

  2. #22
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Jinko View Post
    I just can't understand why anyone would want to play a white mage with an axe, you are asking them to destroy the very foundation of the armoury system on a whimsical idea.

    Surely we should be looking more towards the idea of restricting class armour (just look at the latest NM drops) and not a class that can equip any old thing.

    This game require class diversity otherwise its just 8 people in a party smacking a monster to death.
    Actually that idea supports the Armoury system more then restricting it. Right now I CAN play as a Marauder White Mage, it just doesn't give me that title when I do.

    They can easily add in armor that is restricted to Jobs and not class, or vis versa.

    So they could implement AF's from XI limited to the job they came from but any weapon class can be used with it as well. Which is how XI was in the first place. No job is tied to a certain weapon.
    (0)
    Last edited by Cairdeas; 04-23-2011 at 12:10 AM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #23
    Player

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    Besaid
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    5,019
    Quote Originally Posted by Jinko View Post
    Huh I never mentioned WoW, what I'm suggesting is I want restrictions to class to define them not add another sub layer to water them down even more than they already are.



    Hmm that could work, as long as the bonus/penalty is high enough to discourage other players from expecting say a Black Mage to heal.
    which is why youd easily just switch to whm
    and so on


    how they will handle the new jobs on top of everything im interested in seeing, what im hoping they do, if they add in leveling, is that your primary job is STILL your class we have now(weapons) so that we dont have to go down to lower areas again in order to level them(being able to do everything at broken water would be sweet)

    we will see when it comes out, im a patient person and dont like to speculate alot

  4. #24
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Cairdeas View Post
    Actually that idea supports the Armoury system more then restricting it. Right now I CAN play as a Marauder White Mage, it just doesn't give me that title when I do.
    So what title does it give you, are you suggestion that each combination would produce a new class, if so that would require a monstrous amount of development and almost infinite possibilities there is just no way they could balance that kind of system.

    No job is tied to a certain weapon.
    In doing so you have destroyed the armoury system, you do realise the armoury system is based around the weapons and not the armour.
    (0)
    Last edited by Jinko; 04-23-2011 at 12:13 AM.

  5. #25
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah - Wutai
    Posts
    518
    Quote Originally Posted by Cairdeas View Post
    Actually that idea supports the Armoury system more then restricting it. Right now I CAN play as a Marauder White Mage, it just doesn't give me that title when I do.

    They can easily add in armor that is restricted to Jobs and not class, or vis versa.

    So they could implement AF's from XI limited to the job they came from but any weapon class can be used with it as well. Which is how XI was in the first place. No job is tied to a certain weapon.
    Have you not been listening to Yoshi-P? He says the are trying to focus on class uniqueness, not making this game even less unique.
    (0)

  6. #26
    Player
    BlaiseLallaise's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jinko View Post
    I just can't understand why anyone would want to play a white mage with an axe, you are asking them to destroy the very foundation of the armoury system on a whimsical idea.

    Surely we should be looking more towards the idea of restricting class armour (just look at the latest NM drops) and not a class that can equip any old thing.

    This game require class diversity otherwise its just 8 people in a party smacking a monster to death.
    I'm not arguing whether or not it makes sense, I'm just doubting that it's necessarily a good idea to be so restrictive with the jobs.

    As I ninja-edited, you could be a WAR/WHM in FFXI, even though it didn't make much sense. So maybe one could argue some sense in that, but how about something off the wall, like SAM/SMN? Point being, they didn't restrict what subjob you could have in FFXI. Would you argue that they should have? It would be no different than restricting what classes you can use as any given job.

    All I'm suggesting is that they not limit it, but rather impose restrictions that make certain classes more effective on certain jobs than other classes. Similar to how gear favors certain classes, so could jobs.
    (0)

  7. #27
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by BlaiseLallaise View Post
    I'm not arguing whether or not it makes sense, I'm just doubting that it's necessarily a good idea to be so restrictive with the jobs.

    As I ninja-edited, you could be a WAR/WHM in FFXI, even though it didn't make much sense. So maybe one could argue some sense in that, but how about something off the wall, like SAM/SMN? Point being, they didn't restrict what subjob you could have in FFXI. Would you argue that they should have? It would be no different than restricting what classes you can use as any given job.

    All I'm suggesting is that they not limit it, but rather impose restrictions that make certain classes more effective on certain jobs than other classes. Similar to how gear favors certain classes, so could jobs.
    Yup I appreciate what you are saying, and I totally agree with the bonus/penalty system you suggest and I get what you are saying about the bizarre combinations that resulted from FF11's system.

    But at the end of the day the armoury system and the job system are completely different and as for "Would you argue that they should have?" yes I probably would. lol
    (0)

  8. #28
    Player
    BlaiseLallaise's Avatar
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    Mar 2011
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    Ul'dah
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    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jinko View Post
    Yup I appreciate what you are saying, and I totally agree with the bonus/penalty system you suggest and I get what you are saying about the bizarre combinations that resulted from FF11's system.

    But at the end of the day the armoury system and the job system are completely different and as for "Would you argue that they should have?" yes I probably would. lol
    Then I guess this is where we peacefully agree to disagree.
    (0)

  9. #29
    Player
    Kallera's Avatar
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    Mar 2011
    Location
    Gridania
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    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by BlaiseLallaise View Post
    Then I guess this is where we peacefully agree to disagree.
    By the Tweleve!! I-Is this the end of General Discussion??

    /cry
    (0)

  10. #30
    Player
    Cairdeas's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    The Armoury System is about weapons yes, but each weapon class is just that A Weapon.

    It isn't like the Role Classes from WoW where a Hunter is a Ranged DPS.

    in XIV an Archer is not a Ranged DPS. Its simply someone who uses a Bow. Any skills compatible with using a Bow can be used by the Archer. Even Healing.

    The thing I would like to see is more Weapon Individuality when using Cross Weapon Skills.

    For Instance.

    If an Archer uses "Cure" instead of them just casting the magic spell cure, They could Cast the magic into an Arrow and shoot the target they are trying to Cure. In mid air the Arrow turns into the spell and when it hits its target that user is Cured.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

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