Quote Originally Posted by Kinseykinz View Post
Personally, I hope they DO give us more than a 1:1 ratio on classes/jobs as I think it would add more texture to each base class. (Gladiator already unlocks a stout tanking role for example, would be great to see it get a pure DD role as well).
At the risk of derailing this topic into a discussion about what might possibly happen in the future... this is a perspective I've seen fairly often that also makes no sense to me. Gladiator doesn't just unlock a stout tanking role, gladiator is a stout tanking role. Could it really be turned into a pure DD with just 5 extra abilities? Not one nearly as viable as WAR, that's for sure, look at its damage output (as of v1.23). DRK is usually the go-to example for what GLA's second job should be (and I believe the example came from Yoshi-P himself, so it has some heavy backing)... but that just doesn't make sense with the current system unless they plan to change everything DRK has ever been.

Plus, in a rant I went off on in a previous topic, that means they need to think of a partner job as well as a corresponding class for every new job they want to add, and that seems to restrict the influx of new jobs more than the armory system as it is now ever has or will.

I suppose it's a discussion that will have to wait until we get a good look at ARR's set up, since Gladiator may now be a viable base for a DD, but if it stays as it is then I just don't see how this could possibly work well.