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  1. #1
    Player
    Myranda's Avatar
    Join Date
    Oct 2012
    Posts
    493
    Character
    Myranda Al'cyoene
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    I deal with it fine enough, and I don't have any problems with classes vs. jobs.

    The main thing I wish they would have done differently is not tie down classes to only a single weapon. SE's selling point for doing this is being able to change job anywhere just by changing weapon/tool, but it could have been done just as easily by... simply letting us change job anywhere, through a change job button, regardless of weapon. Basically just take a FFXI style job change menu and don't restrict it to the mog house/inn room/whatever you want to call it. Done. But no, that would be too simple.

    By restricting us to 1 weapon = 1 class, they've reduced the number of possible playstyles, and have also really pigeonholed themselves when it comes time to release new classes/jobs as they need to introduce new weapon types as well.

    But what's done is done. All we can do now is protect our precious bodily fluids.
    (2)
    Check out my Eorzean fonts! - Twitter: @MyrandaFFXIV
    http://dachoutom.no-ip.org/ffxiv/fonts.html
    The Astronomical Society of Eorzea!
    http://forum.square-enix.com/ffxiv/threads/142965-The-Astronomical-Society-of-Eorzea

  2. #2
    Player
    Yrusama's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    1,235
    Character
    Y'ruh Tia
    World
    Sargatanas
    Main Class
    Botanist Lv 99
    You are a magnificent writer, Mr. Moose. I enjoyed every word, and not just because I agree. From an MMO aspect you've outlined everything that makes the system cool. I'd like to add my toughts on the FF aspect.

    Class Upgrades = FF
    Mid-game class upgrades have been a main staple since the original Final Fantasy - from Bahamut endowing those first players with stronger classes, to the Crystals granting us the ability to change classes, to earning new classes through story-driven quests. Upgrades are such a common feature of the job system it's practically mandatory.

    But if you don't take that, here's a breakdown:
    FF1: Mid-game class upgrades.
    FF3: Class changing
    FF5: Interchangeable abilities
    FFTactics: All of the above + multi-class level requirements to unlock advanced classes
    FF11: Most of the above + story-driven unlock quests for classes
    FF14: All of the above.
    (2)
    Quote Originally Posted by Rukkirii View Post
    I'll save you Yoshida!

    /casts Raise