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  1. #7
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,031
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by KiriA500 View Post
    In theory, this should be pretty rad, letting players pick 10 skills they want to customize their class to how they want to play it. However, with the way the system actually works, everyone just picks the same skill because of how restrictive it is. There are only a handful of useful skill useable from other classes, and everyone is going to just use those, thus making the classes cookie-cutter in the process.
    I don't actually disagree with you at all as pertains to this day at this time. The main reason I oft use the term short-sighted in reply to anti-armoury sentiments is because I'm confident that once we see LV50+ content with more than 7 basic classes, we'll see a huge reduction in this issue, at the very least on an event basis whereby knowing the right set for that fight is part of the skill. To get rid of the system in these simple skeleton days would be to limit it beyond this forever in some ways, whereas Team Yoshida would have to mess up uncharacteristically bad to not have it leaf out into something great.

    I'm not going to say I've agreed with every move they've made, but I will say that every time I've seen potential that wasn't being used, they've made a huge effort to realize it, if only by laying the foundations required to build it up right as time goes on.

    Quote Originally Posted by Deli View Post
    "wait wha!? this topic... you are so going to my ignore..."
    "oh... Professor Master Moose!?"
    "...isn't... general discussion..."
    Moose... -eli, com- ...Repeat Mo- t... y--- breaking up, over.

    Quote Originally Posted by Myranda View Post
    The main thing I wish they would have done differently is not tie down classes to only a single weapon.
    I honestly have no idea where they're going with this, so I can barely comment. From the list of proposed classes I've seen in the past compared to the number of available jobs in the FF Catalog, I think they could pull off the 1:1 relationship if they wanted to, but sometimes it seems like they're leaving the door open for something. Who knows?

    The big thing here is that, like Kiri's point about the current skills shows, some options really are pointless at times. The community will, 9 times out of 10, adopt the belief that the optimal option is the only legitimate option and everything else is gimp. You've seen this forum. "Go big or go home; you're the best of you're a failure. I need to win so bad that it sort of looks like I'm overcompensating for losing being my natural state." (Thank you, Cracked.)

    Aside from the occasional Samurai whipping out a polearm for a bird party or a kiting Paladin swapping to a DEF staff, there really wasn't all that much reason to swap weapons around without getting yelled at in FFXI. Sure, you could be a Paladin with a great sword... but why? How much did we really take advantage of that freedom compared to how likely are we to take advantage of the cross-class skills sans sub-job system? Most other considerations can be filed away as semantics. "Oh, no no. Thieves use daggers. This Dancer is clearly wielding an anlace."

    Still, like I said, who knows where they'll go. Not this guy.
    (1)
    Last edited by Anonymoose; 04-24-2013 at 01:16 AM.
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola