Quote Originally Posted by Mjollnir View Post
I've been thinking about this. Ok, I'm going to park the financial and staff cost element of this discussion because it's not something I can comment on. I'll leave that open for other, better informed folk to discuss if they choose.

However, technically, could an offline single-player version be done, and would it make a fitting tribute to FFXIV 1.23? I think yes, with a couple of simple changes.

Firstly, you must be able to control and level multiple characters. I think a nice feature would be for you to have unlimited scope for the number of characters you want to create; you could leave the ones you didn't want to use in the inn. You could control up to a full alliance-worth at the same time, switching between direct control at a keystroke (though your active party members would have to be in the same zone).

Sounds hectic! So secondly, you'd need a pause function wherein you could 'ready' actions of your currently controlled characters like other offline RPGs. I only suggest this over the traditional FF ATB because it would require a lot less resource to implement.

With those couple of functions, I think the game could stand alone as an enjoyable aside to ARR. I'd certainly take the time to attempt the battles I was never able to originally and examine the lore that I missed.

Anyone else think it's not beyond the realms of plausibility? If such a thing were to be released, how much would you pay for it?
So basically a FFXIV version of FFXII...Could work...just make it where you can make the main chara(you) and have npcs you can get to join in (like FFXII) with a gambit system like FFXII, the only problem I see is how to move the story along w/o the game becoming linear. Since FFXIV was/is a MMO how to remake the feel of a MMO in a offline w/o turning it into a .hack clone?