Market Wards allow players to "Seek Items" making it superior to an AH.
The only thing mising is a "Seeking Item" search window, which you could use to search what items retainers are auto-buying before you sit down to craft.

Market Wards allow players to "Seek Items" making it superior to an AH.
The only thing mising is a "Seeking Item" search window, which you could use to search what items retainers are auto-buying before you sit down to craft.
I fully agree with this. I think that the dev team should definitely be looking to expand the 'seeking items' feature of the bazaars.
As of right now, where we are able to search all market wards and see what people are selling, the seeking item feature is useless because no one is going to be looking at random bazaars. However, if it was changed so there was an organized window showing who's seeking what, it would really push market wards above the AH.
On the other topics, I am not having a huge problem with not having a search history. While part of me misses mindlessly just putting items up on the AH at the search history price, I feel like the system we have now is more flexible in what prices it is allowing.
If the item I'm trying to sell has a lot of sellers, I can see their prices and try to get to a low point, and if in a day it doesn't sell, I can keep lowering it.
And in the other case, if there is no sellers, you can set the price at what you want and see if people bite. Giving a more realistic feel of supply and demand. And again if it doesn't sell just lower it.
You currently get 20 selling spots, which is more than I can keep filled up, and when we get more retainers that will increase more, so keeping things up and lowing the price isn't any strain on spots.
There has been so much great progress with the bazaar system since it first started as a chaotic mess, I think it would be odd to just completely go in a different direction when it has, for the most part, been working fine from my point of view.
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