Everything is sold in Ul'dah. Also you seem to be under the impression that an AH implemented by SE would just magically work and have all of the features you desire. As evidence to the contrary I submit to you FFXIV.It is more than hit and miss, for a start you cant see other areas retainers, (true in FFXI not all AH were linked, but you knew roughly which was the best one to head to for the item you wanted), it doesn't show high quality items, it only shows 20 items, there is no price history as you said, If you want to buy say three items you have to go through multiple loading screens into overpopulated wards, hope the retainer loads up fast (if somebody hasn't gotten there before you), then search for your next item, wait for all the dialogue boxes to do their thing, go through another loading screen etc etc....you know i could carry on and on. That is not on Par with an ingame Auction System that modern gamers expect. From a lore / role-playing standpoint market wards are nice - in theory (heck i thought they sounded great and really immersive when they launched information about them pre-beta), but in practise...well you only have to see all the complaints on here.
FFXI has a sound AH, it could be better but they (the devs) should look there for a starting point. Which they are doing by all accounts so all you AH haters need to come to terms with the fact that people that want to play the game and not spend 10 times the necessary amount of time to do a simple task like (eg) buy brass buckles, and spend more time, using the items you just bought quickly form an AH to craft, wear, kill stuff with and have more fun. period.
Last edited by Xzen; 03-10-2011 at 01:15 AM.
Bless your heart... I was feeling very alone.
There is no need for an AH since the market wards act almost exactly like one.... I love the wards and how they are now.. I think it brings more life to the game. Only problem is stability nothing else really.
all price settings do is allow the rmt to control the market like they did in ffxi.... RMT wil change the history by buying at low prices until the history fully changes then as people sell them for low prices the RMT buy them and resell them for higher.
Market Wards allow players to "Seek Items" making it superior to an AH.
The only thing mising is a "Seeking Item" search window, which you could use to search what items retainers are auto-buying before you sit down to craft.
I fully agree with this. I think that the dev team should definitely be looking to expand the 'seeking items' feature of the bazaars.
As of right now, where we are able to search all market wards and see what people are selling, the seeking item feature is useless because no one is going to be looking at random bazaars. However, if it was changed so there was an organized window showing who's seeking what, it would really push market wards above the AH.
On the other topics, I am not having a huge problem with not having a search history. While part of me misses mindlessly just putting items up on the AH at the search history price, I feel like the system we have now is more flexible in what prices it is allowing.
If the item I'm trying to sell has a lot of sellers, I can see their prices and try to get to a low point, and if in a day it doesn't sell, I can keep lowering it.
And in the other case, if there is no sellers, you can set the price at what you want and see if people bite. Giving a more realistic feel of supply and demand. And again if it doesn't sell just lower it.
You currently get 20 selling spots, which is more than I can keep filled up, and when we get more retainers that will increase more, so keeping things up and lowing the price isn't any strain on spots.
There has been so much great progress with the bazaar system since it first started as a chaotic mess, I think it would be odd to just completely go in a different direction when it has, for the most part, been working fine from my point of view.
Not only, market wards allow a buyer to actually see what an item looks like before purchasing, and include a very important factor of realistic and prosperous economies: impulse purchases.
The current market wards system needs to be polished, improved and refined, but it has plenty potential to be a better alternative to the classic AH.
To be more precise (and some would say clear cut), there's absolutely NO functionailty of an AH that cannot be implemented in the Market Wards system. On the other hand, there's plenty functionalities of the market wards system that cannot be implemented in a AH.
More options -> better.
i would love if they added a function that shows you the items that retainers are seeking as well as the ones wanting repairs
We basically already have an ah, just a different name and form, but same function overall. bad topic
OMG the market wards are an AH?!
*tries to buy an item from the search counter*
*tries to search for a +1 weapon with the search function*
*tries to take my gil from a delivery box*
*tries to find a delivery box*
*fails*
YOU LIED TO ME! D=<
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