Bless your heart... I was feeling very alone.
We basically already have an ah, just a different name and form, but same function overall. bad topic
#1 It's much easier to compare prices in an AH
#2 It's much easier to browse Items in an AH
#3 You can actually bid in an Auction House hence "AUCTION"
#4 The player can spend more time shopping instead of picking out his/her retainer in a flood of NPC characters
#5 The player can spend more time shoopping
#6 The player can spend more time SHOPPING and less time Haggling with controls trying to sell stuff then going to buy stuff right after....hence we need an auction house...
An Auction lets you sell and buy with the same window open where you can see all your wares...
SE seriously we need an auction house don't blame us for trying something new and then having it failed...
Just fire the person who came up with the stupid market ward system and hire someone to fix this monstrosity.
That's why they will probably implement a price history. Market wards and Price history aren't mutually exclusive concepts.Okay, final comment to you for now, with all due respect, which I can see from your signature is earned. If zero items of the type you need to sell are listed when you Item Search, no way that I am currently aware of exists to set a price other than wandering cities checking out other player bazaars. Please educate me further if I am mistaken in this as well. Thanks for your thoughtful responses.
Most implementation of auction houses in most MMORPG don't involve any bidding. Search is no more or no less easy, and keyword search can be implemented in the market wards system easily. The Star on top of the character's head is the first thing that appears when entering a market ward, so there isn't any time wasted on "picking".#1 It's much easier to compare prices in an AH
#2 It's much easier to browse Items in an AH
#3 You can actually bid in an Auction House hence "AUCTION"
#4 The player can spend more time shopping instead of picking out his/her retainer in a flood of NPC characters
#5 The player can spend more time shoopping
#6 The player can spend more time SHOPPING and less time Haggling with controls trying to sell stuff then going to buy stuff right after....hence we need an auction house...
An Auction lets you sell and buy with the same window open where you can see all your wares...
SE seriously we need an auction house don't blame us for trying something new and then having it failed...
Just fire the person who came up with the stupid market ward system and hire someone to fix this monstrosity.
Again. Nothing that is part of an AH cannot be implemented in the MArket Wards system. On the other hand, several features in the market wards system cannot be replicated by an AH.
More options -> better.
Why not just program something that can be done from a centralized UI element? Why waste my time with loading and walking to a person with a star over their head? I'd rather walk up to a counter, and look at a list... and make a purchase.Most implementation of auction houses in most MMORPG don't involve any bidding. Search is no more or no less easy, and keyword search can be implemented in the market wards system easily. The Star on top of the character's head is the first thing that appears when entering a market ward, so there isn't any time wasted on "picking".
Again. Nothing that is part of an AH cannot be implemented in the MArket Wards system. On the other hand, several features in the market wards system cannot be replicated by an AH.
More options -> better.
Would you like to know what part of an AH cannot be implemented in a Market Ward system?
Convenience.
Market wards keeps more competition between sellers going, it keeps the prices low and hurts the gil sellers.
OMG the market wards are an AH?!
*tries to buy an item from the search counter*
*tries to search for a +1 weapon with the search function*
*tries to take my gil from a delivery box*
*tries to find a delivery box*
*fails*
YOU LIED TO ME! D=<
You'd rather. I'd rather not, simply because I enjoy previewing the item I'm going to buy before actually paying. Also, as a seller, I'd rather have the possibility of getting people to buy something from my retainer just because they walked in front of her, saw something they liked, and bought it. It's called "impulse purchase", it's a very important part of any prosperous economy, and it's completely excluded in Auction Houses.Why not just program something that can be done from a centralized UI element? Why waste my time with loading and walking to a person with a star over their head? I'd rather walk up to a counter, and look at a list... and make a purchase.
Would you like to know what part of an AH cannot be implemented in a Market Ward system?
Convenience.
There's still some walking involved, also Auction houses normally involve scrolling between long lists of items which isn't less time consuming thanm "walking to someone with a star on his head".
Convenience is an absolute term. "I'd rather" is a completely different cup of tea.
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