
"Everyone is tired of waiting for improvements, and being made to feel like we expect too much when everyone else in the gaming world gets the freaking job done."
- Rowyne Moonsong



Then I encourage you and others, instead of copntinuously opening and spamming threads demanding an AH, to request them to add a consignment system to the market wards. Which, by the way, would probably also force them to add a mail system, taking two birds with one stone.I would accept the wards as a full featured AH if they could do the following - Not make me zone in and out of 20 different instanced areas to buy each item i want. Then it would be an AH. If you still have to zone around form place to place then its not a fully featured AH - its a Market Ward with a search function.
As for what you call it - i dont care, you could call it the Duck House for all i care, as long as its secretly called the auction house by all normal people.
I'd be all for it.
And before someone tells me "but it'd be an AH! So why not just scrapping the market wards and create an AH?"
The answer is: because it would be an AH that includes feature that AHs don't have, like visual shopping, impulse purchases, and eyecandy.
And ultimately because building over an existing system would let them save resources that they can use elsewhere, and this game NEEDS those resources allocated to a ton of different stuff.
Last edited by Abriael; 03-10-2011 at 05:29 AM.
There is nothing complicated about making an AH, except maybe the backend system to link to the AH. If developers have problems with that, they should be shot with having that kind of coding in a MMO.
An AH is basically a database lookup. Anyone can do it with minimum knowledge, and even steal-able in this day and age. Any old budding web developer would have done it.
It may have been hard two decades ago when you had to actually make something, but these days with SQL databases ready to program. It's a wonder why it's not in next week.
laymen's recipe:
1: have a SQL database
2: program it to have input and output
3: Think up filters that will display what you want
4: It's done, now just draw a GUI around it
Where market wards would probably all kind of insanity, from debugging a retainer, to tracking down it's position, to making sure the server load doesn't go boom.
I have no explaination why people would like the retainer system other then graphics. It's worse then an AH, slower then an AH, and takes more effort to add features then an AH. It's basically getting ripped off by a used car salesman.



You lost me at the "anyone can do it". After that I was too busy laughingThere is nothing complicated about making an AH, except maybe the backend system to link to the AH. If developers have problems with that, they should be shot with having that kind of coding in a MMO.
An AH is basically a database lookup. Anyone can do it with minimum knowledge, and even steal-able in this day and age. Any old budding web developer would have done it.
It may have been hard two decades ago when you had to actually make something, but these days with SQL databases ready to program. It's a wonder why it's not in next week.
laymen's recipe:
1: have a SQL database
2: program it to have input and output
3: Think up filters that will display what you want
4: It's done, now just draw a GUI around it
Where market wards would probably all kind of insanity, from debugging a retainer, to tracking down it's position, to making sure the server load doesn't go boom.
I have no explaination why people would like the retainer system other then graphics. It's worse then an AH, slower then an AH, and takes more effort to add features then an AH. It's basically getting ripped off by a used car salesman.
Though, I can provide you with SE's adress. Then you can send them a resume and prove it
(though I would advise not to include in your cover letter this massively oversimplified vision of your perspective job description, I feel it would equally massively reduce your chances to actually prove your worth)
I would but this is the inter-web.You lost me at the "anyone can do it". After that I was too busy laughing
Though, I can provide you with SE's adress. Then you can send them a resume and prove it
(though I would advise not to include in your cover letter this massively oversimplified vision of your perspective job description, I feel it would equally massively reduce your chances to actually prove your worth)
And it proves how you're not realizing what an AH is. And what a SQL database is. And why the web can make shopping portal site in about 2 weeks.
You take in every item ID, you tag it in the fields. You query a filter like search ex: all IDs with swords field. It displays. Done. Then you can put a fancy blue button on it. If you want to get more modern features. you can query the database for all IDs with swords field, and with "levels" numbered field 10-25. Done again.
The database is pre-made. you can find it free, pay a small amount, and even open source versions, etc, etc etc. It's all there. heck you can edit it with the query analyzer tools they provide. MS SQL 200x is a very popular one in the business world.
Some people...geez
Last edited by kukurumei; 03-10-2011 at 07:40 AM.



You fail to understand that those systems are already in place for the current market wards system, otherwise... guess what? You wouldn't be able to seach through it. They just need to build and extend upon what they already have.I would but this is the inter-web.
And it proves how you're not realizing what an AH is. And what a SQL database is. And why the web can make shopping portal site in about 2 weeks.
You take in every item ID, you tag it in the fields. You query a filter like search ex: all IDs with swords field. It displays. Done. Then you can put a fancy blue button on it.
An AH in the context of a MMORPG is NOT the same thing as a webcommerce site. It needs to be integrated in the (a LOT more complex) systems of the MMORPG itself, it needs to be tested in that environment, and it needs not to create glitches/conflicts in that environment/context. Which is a lot more problematic than just slapping an SQL database in the face of the web.
Of course it's not rocket science. But even things that aren't rocket science require plenty development AND QA (people always forget that systems need also to be tested, not just implemented, even more so systems that have to do with the economy) resources. And since they have a system already in place, saving development resources when they can and need to be used elsewhere is the only logical course of action.
Last edited by Abriael; 03-10-2011 at 07:49 AM.
Actually not really... no real glitch as AH is just a database. You're just basically toggling "sell" and "buy" field, and send it off to back end system. It's really very very easy.You fail to understand that those systems are already in place for the current market wards system, otherwise... guess what? You wouldn't be able to seach through it. They just need to build and extend upon what they already have.
An AH in the context of a MMORPG is NOT the same thing as a webcommerce site. It needs to be integrated in the (a LOT more complex) systems of the MMORPG itself, it needs to be tested in that environment, and it needs not to create glitches/conflicts in that environment/context. Which is a lot more problematic than just slapping an SQL database in the face of the web.
All the back end system has to do is toggle their field for the proper play. Nothing different from buying an item from an NPC or any other obvious implementation.
There is no retainer to track, no position to be in, no custom zone to make, nothing, nada. Market ward fail! Nada.
You're trying to argue something that is at it's core, been thoroughly matured in world of business. That's why databases are everywhere and every form. They're so simple, a Mithra can understand it, meow!
It's Microsoft Excel+1, and even a grandmother can do excel with a few lessons.
In fact go steal or read one of the source codes of MMOs out there. Look SQL backend!
Last edited by kukurumei; 03-10-2011 at 08:00 AM.



The wards only need a few more adjustments before they are far better then anything the FFXI AH ever was... If they do bring in an AH it should be a true auction system, not something that you walk up and buy what you need when you need it...I see from reading these forums that SE has succeeded beautifully in frustrating many loyal FF players with the Market Wards vs AH system. While I am sure the current system must be easier to maintain (WHEN it's maintained) I think it should be a far higher priority for them to be addressing this issue rather than class names. Until we have an effective and player friendly sell/sell-back system, FFXIV and thereby SE is going to hemorrhage players, players long dedicated to the FF brand. I had hoped under new management site maintenance and improvements would be a higher priority. Wasn't that what we were promised?
I think if the Wards let you search by item categories, rather then wards, it would be much easier to find the things you need, but the steps they have made already makes it so much easier, and it will only get better.![]()
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They should just give us basicly what an auction house is how ever they want to call it. I system were you can buy and sell from 1 menue and not deal with constant zoning and loading. People who complain it stops rmts or other srupid make no sence because no matter the system rmts will figure out how to manipulate it to make there money of in game currancy or what ever ells they offer.

things that will radically effect the economy tend to be the most tested for bugs and exploits, and should be if nearly everything in the game is player sold.
you can always make a typo in a field somewhere.
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