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  1. #11
    Player
    Dras6fin's Avatar
    Join Date
    Mar 2011
    Location
    .......
    Posts
    194
    Character
    Drasdras Darkmoon
    World
    Gungnir
    Main Class
    Conjurer Lv 45
    Quote Originally Posted by RichardButte View Post
    It's slow, cumbersome, barely interactive and just all around not fun.

    5. Why do we have stamina AND cooldowns?!

    One or the other would be fine, but why do we have both? The whole point of stamina would be to limit the number of actions a player can take within a certain period of time. The whole point of cooldowns is to...limit the number of actions a player can take within a certain period of time. The battle system doesn't need both stamina AND cooldowns. My vote would be for removing the stamina bar as it adds nothing to the game, since there is no semblance of "stamina management", just mash the button silly to ensure the attacks happen as fast as possible.

    As it stands, I just can't see bothering to level to 50 in any class under the current battle system. It needs to do something to keep me awake through a fight and right now, it just doesn't.
    Not really much of a battler myself but I've thought of something when reading about #5 in your post RichardButte, Couldn't both work if SE devs adjusts both to work together?. Like for example: ( every time the stamina is used from the bar it drains a little more and then the energy is transferred to actions/abilities to lessen the cool-downs count or something else. players would have to think fast and distribute wisely to whichever action/ability because the stamina bar stops regenerating after too long a battle.) what do you think?
    (0)
    Last edited by Dras6fin; 04-20-2011 at 03:59 AM.
    "It's The Journey that is important, The Destination is Not that important."