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  1. #41
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by RichardButte View Post
    I'm nearly 30 in CON (my fiancee is the same in GLA). When do we encounter mobs that actually require the use of things like counters (to stop TP attacks), stuns, silence, etc.?

    As of yet, the game has yet to throw anything at us that cannot be dealt with by the tried and true spank-n-tank.

    When does the fun start?

    (Hint: The fun should've started 28 levels ago.)
    actually it occured some time ago. the sp system basically made it so you dont fight things that are difficult, and thus most people never fight the monsters with different battle mechanics.
    This is why people complain about powerful attacks that can one shot most people, because you were supposed to avoid or stop them from happening.

    an excellent example is the puks, low level critters, but their flip kick is completely avoidable, and stunnable. higher level versions get access to tail chase as well, which makes you watch for which WS they are using. they also have enough dmg for thier level, that is almost always worth it to try to avoid these weaponskills.

    high level cocatrices, have a variety of enfeebles that a healer would love to remove.

    sheep have aoe sleep bubble, the longer you sleep the more dmg it can do, but a ranged player can pop it early allowing melee and tanks to continue

    impish incantations? man i would love for someone to stun that at any level

    undead have strong dots that healers will have to deal with

    Piestes have gaze paralyze, if the melee arent paying attention to his eyes they can get frozen, the tank has no choice, so if the mages dont get paralyze off fast people will die.



    the problem isnt that they dont have complex mob and battle mechanics, the problem is that there is no longer much reward or reason to fight all the different mob types, and when you do its usually fighting versions of them that arent high level enough that you dont just steam roll them before they do anything.

    far as stamina, what i dont get is people complained that they had to do to much in battle, and so they want auto attack. Then people complain that stamina is not allowing them to do more in battle. If regular attacks were weak/didnt have different functionality i could understand, but they are pretty powerful, and when im on pug, im actively choosing to use either flurry, pummel, light strike, or heavy strike, they all have different uses and advantages.

    Anyhow managing stamina is a big deal, I think giving you the option of spamming many abilities fast, or holding out and slowly using whats needed, but maintaining the same overall amount of attacks was a great idea.

    But its going to change, honestly i really dont think most of the changes you guys want are good changes for gameplay, they sound good when you say them, but once you start to really think about how it will actually work it usually doesnt achieve what you want to achieve
    (2)
    Last edited by Physic; 04-21-2011 at 06:14 AM.

  2. #42
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    I agree, why have cooldowns and stamina.
    (0)

  3. #43
    Player

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    Apr 2011
    Posts
    14
    Actually, I think auto-attack would achieve exactly what I want. I encounter an enemy, engage and auto-attack, use stamina abilities to damage the enemy further and build tp, then devastate the enemy with a powerful tp ability.
    This would allow you to conserve stamina when you need to (setting-up a skillchain) or spend it when you don't need to.
    (1)
    Last edited by konnichiwa; 04-21-2011 at 07:54 AM.

  4. #44
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    see what konnichiwa wants is fine, and its an auto attack system, but it is not the action packed, strategic system that other people think adding auto attack and getting rid of stamina will bring. Its a simple idea of let game auto attack, pepper in dmg dealing skills once in awhile, some people prefer that, but thats what it will be if you get rid of different basic attacks, and make skills all cooldown, or tp based.
    (0)

  5. #45
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Physic View Post
    see what konnichiwa wants is fine, and its an auto attack system, but it is not the action packed, strategic system that other people think adding auto attack and getting rid of stamina will bring. Its a simple idea of let game auto attack, pepper in dmg dealing skills once in awhile, some people prefer that, but thats what it will be if you get rid of different basic attacks, and make skills all cooldown, or tp based.
    In every other MMO I've played that had auto attack, it was never your primary source of damage for ANY class (except paladins in WoW, but that's because Blizzard hated the class). Auto attack was just doing something while you used your actual abilities to do the real damage.

    I'd expect the same of auto attack in XIV. It's really just a way of doing some damage to the mob so you'd have the ability to chat with friends without stopping the fight entirely.
    (0)

  6. #46
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    so basically better combat is one that doesnt require so much action, that you are unable to type. But has some moments of entertainment thrown in there.

    Well the game is getting auto attack, so it may very well be that this is what people really want from combat. Sounds a bit boring to me, especially after doing it in FFXI for years.
    (0)

  7. #47
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I seriously doubt it'll be like FFXI. We don't expect auto-attack to be a primary source of damage as it was in FFXI, to the emphasis should still be on using your other abilities. The only difference is I don't have to waste extra attacks (thus extra stamina) to build enough TP to fire off the big weapon skills. And hopefully I won't be getting myself into the spot as often where I have to stop and wait for my stamina to recharge. And if I so? Well I'm not totally useless, since the auto-attacks are still doing their job. Now, if auto-attacks used stamina, that would suck and be a pointless addition. We'd be better off spamming 1 in that case. The biggest problem I have is being put in a position where I have to literally stop all actions while I wait precious seconds for my stamina to recharge.
    (0)

  8. #48
    Player

    Join Date
    Apr 2011
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    14
    It's not about being able to afk to make a sandwich and still do dmg in combat, it's about being more engaged as soon as combat begins. If your character is attacking while you make your next judgement on which special to use, combat feels more tactical and immersing than mashing the 1 key repeatedly and waiting for your gauge to fill. Technically, with auto-attack, you can still do this. But in situations where you'll want to burst or coordinate attack with someone else, you won't sit idle while reserving, or building, stamina.

    PS--Rogue dmg was almost always melee (auto-attack) in all specs primarily. If their poison was top dmg, it's because of melee hit and speed.
    (0)

  9. #49
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I dont understand how there is a difference between your character attacking while you make a decision or your character not attacking while you make a decision... No one even knows if auto attacking wont take stamina to do as well yet. There hasnt been any more info besides 'We are implementing and auto attack' as far as auto attack goes.
    (0)

  10. #50
    Player

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    Apr 2011
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    14
    Tp should not be generated through auto-attack, only through specials.
    Well the game is getting auto attack, so it may very well be that this is what people really want from combat. Sounds a bit boring to me
    There will be more going on with auto-attack and stamina combined than without auto-attack. Those buttonmashers out there are still free to mash.
    (0)

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