Quote Originally Posted by konnichiwa View Post
Let's use World of Warcraft as an example since it's a pretty popular reference. If they give us auto-attack, stamina would act as energy to a rogue or feral druid. They would play very similar, stamina regen is decent.
I've never played an rpg where I was button-mashing until the target monster was dead. Long endurance encounters might become tiresome quick in this scenario.
Anyway, I'm just suggesting that they add auto-attack, keep stam gauge for ability limitation, and tp abilities (finishers in WoW).
Stam regen abilities is a great idea (on a cd of course).
I see where you are coming from. However, when I played a rogue and I ran out of energy, I never felt that I was waiting a long time before I had the energy to hit my next ability. It regenerated quick enough to keep me doing things. On top of that, I had abilities to enhance my energy regeneration. Here, when I run out of stamina, I'm just dead in the water for way too long and I have no quick way to get some back to get back in the fight. Hence why they at least need to either reduce the stamina cost to activate, give a skill or trait to get stamina back quicker, or speed up base stamina regeneration. Another point to note is that stamina currently also affects casters. If stamina is to be used similar to a rogue in WoW, then casters should not be limited by it. They already have MP and cast timers limiting them.