Exactly the SP system is bouncing from one failed experiment to the next, at some point surely they must get it right, how is it that other MMO's out there get it right and SE can't, hell even FF11 had it partially right (solo excluded).

I don't see the problem with giving all monsters the same SP values, yes sure some monsters will be more difficult than other but that's part the experience of a game, not everyone will be satisfied killing coblyns again, I know that I for one want to have some challenge in killing a monster.

It is for SE to balance monster better and provide us with 1000's of quest that encourage us to fight a wide variety of monsters just like every other MMO out there.

I don't go and grind in WoW, Aion or Tera, an NPC asks me to complete a quest which includes the grind, FFXIV has some semblance of this with its sidequest but they need to expand on it, make many more quests and make them interesting.

Right now if you grind it isn't much different the coblyn fiasco except you now have several things to level on, but say I need marmot pelts for a recipe and I go kill marmots shouldn't I be able to gain decent SP at the same time.