Quote Originally Posted by Jinko View Post
Ok Betelgeuzah instead of disproving everyone how about you come up with a solution.

I don't think for a minute SE are intentionally pointing a finger at a specific monster and say grind on these as you seem to think though.
The solution is as simple as it gets. Instead of letting the players choose and trying to figure out the problems that may arise [current system], they need to take control of our progression and figure out the problems along the way. GuildLeve system works most efficiently for this, because problems like overcrowding do not exist, and several different monster types can be made a part of the system, essentially giving us a wider variety of monsters to kill in a controlled environment.

Right now, you say? SE isn't pointing any fingers, they are simply trying to figure out what comes next. Although they seem to be slowly emphasizing guildleves more and more, as monster grinding becomes less and less effective. This wasn't the case before, and as SE made changes we simply shifted from one monster type to the next, until SE fixed that and we moved to the next... its a cycle that will never end unless they take control.

Naylia was spot-on about something though, only her intentions were flawed:

1) Nerf leve-linking
Leve-sharing needs to be made more relevant and useful, which is why leve-linking needs to be nerfed. You run out of repeatable content way too fast with leve-linking, which is why it should not be encouraged to be used.