No, I don't want everything to revolve around my LS and friends. YOU don't seem to get it.

Currently, I log in. I use the PT search feature I see 0 people forming a PT. I flag up that I'm looking to do some R30 leves. I wander over to a camp and I start to kill mobs, or i craft a little. I ask in 1 of my 5 LS if anyone wants to link leves. I get a ton of people saying they have no more leves til reset but they will join. and a few that have leves but none for the camp I have them in. We grp we do the leves, and ~1hr later after it's all done. There are no more quests left to do 'til the reset happens in god knows how many more hours.
I log out.

Now this is what i want:

I want to log in, and be able to pick up guildleves. I want to group with my friends, I want to group with my LS I want to group with strangers. I want content that supports those efforts, for anyone and everyone, whenever and wherever.

The answer is to reduce the timers on guildleves so the confines of the 36 hours reset is less ridged and more conducive to actually letting people match quests up on a more regular basis.
How can you argue against that?

Will rates of SP/EXP have to be reduced? YES.

Will you have to partake in more leves to gain the same amount of SP/EXP? YES.

Will you have more opportunities to grp with more people? YES.

Will you be presented with content whenever you choose to play? YES.


Now we can have a pissing match on who has a better idea to create more interactions between players.

I prefer that SE creates the opportunity use use their main content on a more regular basis by reducing the timers on guildleves and reducing the bonus given from defeating those mobs. The time between leve PTs can be used to grind or craft.

From what I gather, you prefer:
the main content of the game being available on 36 cooldowns, and the time in between, grinding on world mobs searching for the off chance that someone hasn't consumed their content yet. Until the next reset when you get your next big boost.