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  1. #1
    Player
    Zkieve's Avatar
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    Mar 2011
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    Skieve Shadowfang
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    Spriggan
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    Miner Lv 80

    Dungeons--> Open world NMs.

    Simple , i think we are looking way to much into this nms.
    Who cares what the re pop time is, everyone get to kills them at least once eventually.

    We need dungeons with bosses who need strategy , planning and coordination.
    We need tiered dungeons were you have to do them to advance to a harder dungeon, which could follow a plot or story line.Hell , we could even make the enemies there good sp and people would LOVE IT.Add to them best drops for the level, different bosses, different paths, different requirements to enter.

    This is what this game needs, not some low level NMs or world bosses that spawns every 5min to 24 hours.
    Disclaimer; I do not want this "now" but rather soon , we need more on our journey than claim/kill"
    (6)
    Last edited by Zkieve; 04-20-2011 at 04:13 AM.

  2. #2
    Every MMO on the planet, from the 90s to now, has content for low, mid and high levels, what the game needs is more content for low and mid levels to be honest, because that's the capture period to keep a playerbase.
    (5)

  3. #3
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    It takes mere moments to make a new NM for people to kill outside compared to a dungeon

    lets look at facts

    1 NM = 1 mob + placing it and making a drop chart(and possible unique item or 2)

    New dungeon = tons of mapping, terrain, mobs to go in them, drop charts, and a ton of other stuff to go with it


    we know there are dungeons coming,m but compared to NMs they take time so for now we are getting NMs while they work on it

  4. #4
    Player
    Zkieve's Avatar
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    Skieve Shadowfang
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    Miner Lv 80
    Quote Originally Posted by Elexia View Post
    Every MMO on the planet, from the 90s to now, has content for low, mid and high levels, what the game needs is more content for low and mid levels to be honest, because that's the capture period to keep a playerbase.
    what does have to do with what im saying ?
    (1)

  5. #5
    Player
    Zkieve's Avatar
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    Mar 2011
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    Skieve Shadowfang
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    Spriggan
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    Miner Lv 80
    Quote Originally Posted by TheVedis View Post
    It takes mere moments to make a new NM for people to kill outside compared to a dungeon

    lets look at facts

    1 NM = 1 mob + placing it and making a drop chart(and possible unique item or 2)

    New dungeon = tons of mapping, terrain, mobs to go in them, drop charts, and a ton of other stuff to go with it


    we know there are dungeons coming,m but compared to NMs they take time so for now we are getting NMs while they work on it
    Does not change the fact that is exactly what this game needs to be "fun".
    So as soon as battle fixes are done they should go full force into dungeon tiers for drops/story/party play and progression.Not limit the game play with NMs for end game.Leave the Nms for low rank casual hunting.
    (0)

  6. #6
    Quote Originally Posted by Zkieve View Post
    what does have to do with what im saying ?
    v

    Quote Originally Posted by Zkieve View Post
    This is what this game needs, not some low level NMs or world bosses that spawns every 5min to 24 hours.
    If the game has a lack of content from low-mid levels, people won't stay to experience the end-game content because they'll be bored, thus why people complain about Leves being the only real content of the game when it was supposed to just be one of the content types, which is why MMOs like WoW for example pushes you through the levels very quickly as they put majority of the content for end-game.
    (1)

  7. #7
    Player
    Zkieve's Avatar
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    Mar 2011
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    Skieve Shadowfang
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    Miner Lv 80
    Quote Originally Posted by Elexia View Post
    v



    If the game has a lack of content from low-mid levels, people won't stay to experience the end-game content because they'll be bored, thus why people complain about Leves being the only real content of the game when it was supposed to just be one of the content types, which is why MMOs like WoW for example pushes you through the levels very quickly as they put majority of the content for end-game.
    Way to miss the point.
    let me quote myself.

    We need tiered dungeons were you have to do them to advance to a harder dungeon, which could follow a plot or story line.Hell , we could even make the enemies there good sp and people would LOVE IT.

    This is not new is been done before many times, i can vouch is the must fun ever, and it was not even on ffxi nor wow.
    Dungeons =/= end game.You can even exp of dungeons runs.
    You can have dungeons for all leves.It brings the community together.
    (1)

  8. #8
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    Quote Originally Posted by Zkieve View Post
    Does not change the fact that is exactly what this game needs to be "fun".
    So as soon as battle fixes are done they should go full force into dungeon tiers for drops/story/party play and progression.Not limit the game play with NMs for end game.Leave the Nms for low rank casual hunting.
    Again, it doesnt matter what people think it needs, it doesnt make things go any faster

    Or are you saying they shouldnt add anything at all until they add dungeons


    My point was very simple

    We are getting NMs cuz they are easy to add while they work on the dungeon, very simple to understand that

    NMs = not much time to make
    Dungeons = alot of time to make

  9. #9
    Player
    Zkieve's Avatar
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    Mar 2011
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    Skieve Shadowfang
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    Miner Lv 80
    Quote Originally Posted by TheVedis View Post
    Again, it doesnt matter what people think it needs, it doesnt make things go any faster

    Or are you saying they shouldnt add anything at all until they add dungeons


    My point was very simple

    We are getting NMs cuz they are easy to add while they work on the dungeon, very simple to understand that

    NMs = not much time to make
    Dungeons = alot of time to make
    i wont argue that, but good content ---> quick fix and patches. Sorry but lazy devs are lazy.While the NMs are a good adition is not filling any of the holes the game lack of content have.That said i dont want it "now" but i do wish the game revolves around them, and not in camping some NMs whatever is 5 min or 24h repops.
    "lets go camp X NM" will never be as fun as " lets go do raid/instance/dungeon" or whatever you wanna call it.I hope developers understand this much.
    (1)

  10. #10
    Player
    zaviermhigo's Avatar
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    Mar 2011
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    Uldah
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    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I would like poppable nms/bcnms. For those who don't know the system I'll explain, for those who do, don't be insulted and feel free to add something I'm missing. Those beastmen coin we get are similar to beastmen seals in xi, if you got a certain about of beastmen seals you could go to a bcnm area and consume the seals and pop an instanced nm fight. This nm fight would maybe give you rewards (the drop was low), I mainly did the under observation one for the peacock charm and phalanx, with two blus and a rdm, it required strategy, if there one only one blu two of the mobs would need to be kited while one was bludgeoned, with two blus, I would kite one, and they would bludgeon 2. I just want strategy, these were capped fights, they should implement this, not everyone could go on r50, you could have a r50 but the fight is capped to r30, in this game you could probably use your 50 spells but you would have r30 skill caps.
    (0)

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