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  1. #21
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zkieve View Post
    I would like this but, i would like to have it on tiers, like you need to complete A-B-C-D before you can do Y.
    Having middle content for the sole porpoise of getting the drops only means it will fall into oblivion once something better is released.

    Oh like znm, I would like a system like this too, that would work with a hunt system, where it was tiered, which would be open world...or they could do kind of a straight znm. They could do both, I'll take.

    I don't know if I'd take the pokémon snap system though. Just the picture taking.
    (0)

  2. #22
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by TheVedis View Post
    you really must know know whats really going on then, theres alot being made, and alot of it actualy takes this thing called time to make

    just because we want something doesnt mean they can spit it out asap, it takes time to do

    and while they make said content, they have other smaller things coming out in mass which is what we have been getting to hold us over

    i realize you want stuff now, but like the rest of us you must be patient, and not complain when people other then you get content for them

    you are basicaly complaining about something thats already in the works saying it needs to be out now
    were exactly did i say that?¿ quote were i said that i want it now.
    what i said its its what will make the game fun if they follow that direction, and that arguing if NMS repop 5min or every 24h is pointless.

    Im freakking tired of everytime someone opens their mouth they have to be eighter a troll, a white knight or impatient and "have no idea the team working so hard blha blha blha"
    (1)
    Last edited by Zkieve; 04-20-2011 at 03:22 AM.

  3. #23
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Elexia View Post
    That would just turn the game into a dungeon crawler like other MMOs though, where you barely find open world content or people in the open fields beyond heading to said dungeon and cities.
    Not really , if you need thins from the open world to access them.
    (0)

  4. #24
    Player Irondude's Avatar
    Join Date
    Mar 2011
    Posts
    391
    Character
    Ferrous Ironchick
    World
    Hyperion
    Main Class
    Miner Lv 50
    I'd love to see Dungeons focusing on puzzles and strategy rather than time constraints. I really hated Nyzul Isle. I never had a dedicated group (or the right 3 jobs in a group) to be able to ever progress 5 floors. It was like this giant daunting task that smacked you in the face with a fail every 30 minutes until you by shear luck (because of randomly generated levels) got a win. It was just as awful as standing around waiting 2-5 hours for a NM pop.

    Along with end game, Yoshi said he plans on adding low level dungeons where players will learn how to group together (valkurm dunes of instance battles). Content being added right now is across all levels not just slapped onto end game. It seems counter to "fun" to force new players to grind to 50 before they can play the game. I play every damn day 4-8 hours i'm not an "entitled casual player" as i read in the header of another forum. I'm all for evening out content across all levels. http://spiffy-keen.com/ffxi-elforto/...orto-dunes.jpg
    (0)

  5. #25
    Quote Originally Posted by Nipa View Post
    Content that doesn't give XP or allow progression in any way is the same as no content.

    The recently added NMs fall into this category. They need to give SP or to be used in a progression of some kind. A mundane item that will be discarded 20 ranks later is not something players play for.
    I agree, players don't play the game to get gear.
    (0)

  6. #26
    Player

    Join Date
    Mar 2011
    Posts
    543
    The game is a work in progress. I would love to see more open NM's and dungeons. I think we will see both. Patience grasshopper.
    (0)

  7. #27
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by zaviermhigo View Post
    Oh like znm, I would like a system like this too, that would work with a hunt system, where it was tiered, which would be open world...or they could do kind of a straight znm. They could do both, I'll take.

    I don't know if I'd take the pokémon snap system though. Just the picture taking.
    I hated taking pictures for zeni XD.
    (0)

  8. #28
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nipa View Post
    Content that doesn't give XP or allow progression in any way is the same as no content.

    The recently added NMs fall into this category. They need to give SP or to be used in a progression of some kind. A mundane item that will be discarded 20 ranks later is not something players play for.
    I disagree with this. There should be some type of reward, but something to do is something to do. I don't care if the reward is sp or something else.

    If leveling is all someone cares about, I would imagine it might not feel like content to them.
    (0)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  9. #29
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Irondude View Post
    I'd love to see Dungeons focusing on puzzles and strategy rather than time constraints. I really hated Nyzul Isle. I never had a dedicated group (or the right 3 jobs in a group) to be able to ever progress 5 floors. It was like this giant daunting task that smacked you in the face with a fail every 30 minutes until you by shear luck (because of randomly generated levels) got a win. It was just as awful as standing around waiting 2-5 hours for a NM pop.

    Along with end game, Yoshi said he plans on adding low level dungeons where players will learn how to group together (valkurm dunes of instance battles). Content being added right now is across all levels not just slapped onto end game. It seems counter to "fun" to force new players to grind to 50 before they can play the game. I play every damn day 4-8 hours i'm not an "entitled casual player" as i read in the header of another forum. I'm all for evening out content across all levels. http://spiffy-keen.com/ffxi-elforto/...orto-dunes.jpg
    Ill have to agree nyzul was more focused on time rather than strategy, although i might say it really required for everyone in the party (unless a lot of luck) to know their role.

    Personally i prefer like you more strategy and less time constrains.
    I think dungeons are a lot better for casuals than World Nms.As long as they make it with tiers.
    (2)

  10. #30
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    Quote Originally Posted by Zkieve View Post
    Does not change the fact that is exactly what this game needs to be "fun".
    So as soon as battle fixes are done they should go full force into dungeon tiers for drops/story/party play and progression.Not limit the game play with NMs for end game.Leave the Nms for low rank casual hunting.
    Well we all know they're working on dungeons. Stupid topics as of late.
    (2)

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