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  1. #11
    Judging by the fact you're rank 50, since the content wasn't targetted at you it's pretty easy to see why you're saying what you're saying without realizing there needs to be "filler" content that even low levels people can enjoy. It's not there to fill the hole of content, its there to give low-mid level people things to kill to obtain gear, as they've stated it was specifically targetted towards mid ranking players.

    NM camping is here to stay, because that's what open world content is, there will even be a pop system no doubt as XI uses it heavily the past 2 years. XIV truly doesn't need to become another instance dungeon crawler, oh and:

    Quote Originally Posted by Zkieve View Post
    Way to miss the point.
    let me quote myself.

    We need tiered dungeons were you have to do them to advance to a harder dungeon, which could follow a plot or story line.Hell , we could even make the enemies there good sp and people would LOVE IT.

    This is not new is been done before many times, i can vouch is the must fun ever, and it was not even on ffxi nor wow.
    Dungeons =/= end game.You can even exp of dungeons runs.
    You can have dungeons for all leves.It brings the community together.
    Don't know when you quit FFXI, but XI had tiered dungeons, not the westernized dungeon design though. Dynamis, Einherjar, Limbus, Promyvion and even Abyssea works on tiers based on the 'storyline'.
    (1)

  2. #12
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    Quote Originally Posted by Zkieve View Post
    i wont argue that, but good content ---> quick fix and patches. Sorry but lazy devs are lazy.While the NMs are a good adition is not filling any of the holes the game lack of content have.That said i dont want it "now" but i do wish the game revolves around them, and not in camping some NMs whatever is 5 min or 24h repops.
    "lets go camp X NM" will never be as fun as " lets go do raid/instance/dungeon" or whatever you wanna call it.I hope developers understand this much.
    so putting in something for us to do while they work on the bigger stuff is being lazy?

    someones sense of reality is out of whack

  3. #13
    Player
    Zkieve's Avatar
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    Skieve Shadowfang
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    Quote Originally Posted by zaviermhigo View Post
    I would like poppable nms/bcnms. For those who don't know the system I'll explain, for those who do, don't be insulted and feel free to add something I'm missing. Those beastmen coin we get are similar to beastmen seals in xi, if you got a certain about of beastmen seals you could go to a bcnm area and consume the seals and pop an instanced nm fight. This nm fight would maybe give you rewards (the drop was low), I mainly did the under observation one for the peacock charm and phalanx, with two blus and a rdm, it required strategy, if there one only one blu two of the mobs would need to be kited while one was bludgeoned, with two blus, I would kite one, and they would bludgeon 2. I just want strategy, these were capped fights, they should implement this, not everyone could go on r50, you could have a r50 but the fight is capped to r30, in this game you could probably use your 50 spells but you would have r30 skill caps.
    I would like this but, i would like to have it on tiers, like you need to complete A-B-C-D before you can do Y.
    Having middle content for the sole porpoise of getting the drops only means it will fall into oblivion once something better is released.
    (2)

  4. #14
    Player
    Zkieve's Avatar
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    Quote Originally Posted by TheVedis View Post
    so putting in something for us to do while they work on the bigger stuff is being lazy?

    someones sense of reality is out of whack
    do i need to quote all the recent updates to show you what lazy development is ? this is just the last addition.
    (0)

  5. #15
    Quote Originally Posted by Zkieve View Post
    do i need to quote all the recent updates to show you what lazy development is ? this is just the last addition.
    It's what you think lazy development is. You do remember they have to fix this game, right? Content isn't going to fix it any quicker than fixing the game's foundation (which they've been doing), people didn't expect NMs this past patch but they gave it to us to give us a source of drop gear for low-mid levels.
    (0)

  6. #16
    Player
    Zkieve's Avatar
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    Quote Originally Posted by Elexia View Post
    Judging by the fact you're rank 50, since the content wasn't targetted at you it's pretty easy to see why you're saying what you're saying without realizing there needs to be "filler" content that even low levels people can enjoy. It's not there to fill the hole of content, its there to give low-mid level people things to kill to obtain gear, as they've stated it was specifically targetted towards mid ranking players.

    NM camping is here to stay, because that's what open world content is, there will even be a pop system no doubt as XI uses it heavily the past 2 years. XIV truly doesn't need to become another instance dungeon crawler, oh and:



    Don't know when you quit FFXI, but XI had tiered dungeons, not the westernized dungeon design though. Dynamis, Einherjar, Limbus, Promyvion and even Abyssea works on tiers based on the 'storyline'.
    Seriously what are you talking bout.
    I said " i want dungeons for all level were you maybe progress exp gear and accesibility wise.
    I know ffxi had this but apart from story (cop) areas it was all end game.
    (1)

  7. #17
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    Quote Originally Posted by Zkieve View Post
    do i need to quote all the recent updates to show you what lazy development is ? this is just the last addition.
    you really must know know whats really going on then, theres alot being made, and alot of it actualy takes this thing called time to make

    just because we want something doesnt mean they can spit it out asap, it takes time to do

    and while they make said content, they have other smaller things coming out in mass which is what we have been getting to hold us over

    i realize you want stuff now, but like the rest of us you must be patient, and not complain when people other then you get content for them

    you are basicaly complaining about something thats already in the works saying it needs to be out now

  8. #18
    That would just turn the game into a dungeon crawler like other MMOs though, where you barely find open world content or people in the open fields beyond heading to said dungeon and cities.
    (0)

  9. #19
    Player
    Zkieve's Avatar
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    Quote Originally Posted by Elexia View Post
    It's what you think lazy development is. You do remember they have to fix this game, right? Content isn't going to fix it any quicker than fixing the game's foundation (which they've been doing), people didn't expect NMs this past patch but they gave it to us to give us a source of drop gear for low-mid levels.
    a game that They screwed up ,for developing with the wrong direction.
    Do you really want me to go into all the caps/limitations this game has starting for surplus accessories and stat change timer ?I would really hate to turn this thread into that type of discussion.
    Most of the team is the same , there is barely a change into leadership, or so they say.
    (0)

  10. #20
    Player
    Nipa's Avatar
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    Content that doesn't give XP or allow progression in any way is the same as no content.

    The recently added NMs fall into this category. They need to give SP or to be used in a progression of some kind. A mundane item that will be discarded 20 ranks later is not something players play for.
    (2)

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