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  1. #1
    Player
    HamHam's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah, Eorzea
    Posts
    250
    Character
    Hamtaro Kakamaro
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    There's a lot of concern how gil buyers have a negative impact on the game's economy and rightly so. The surplus of gil only cheapens its value and makes items, gears and consumables very expensive, which hurt the player's power to buy in a consistent basis and as a result hurting the seller’s inventory, creating a stagnant economy.

    The exchange of large amounts of gil between players is part of the problem. In RL large amount of money (above 10k) is reported to the IRS. Also, there's a limited amount of money a person can transfer to other ppl per day, there's no limit between accounts that are linked, only outside accounts.

    This concept could be implemented in game. Where transfer of large amount of gil between players is limited per day, but there's no limit between your accounts. The account would be linked, so the limit of transfers is carry across accounts, so there's no situation where a player would have a way to have multiple opportunities to have gil transfer multiple times as in comparison with a player with just one account.

    This concept could hinder or make it difficult for gil sellers and buyers to flood the market with gil and avoid inflation or slow it down.

    This is only one of many methods SE could make gil selling and buying more difficult. I'm not saying this is the only method. Only suggesting this method along with other things SE is already doing to prevent the selling and buying of gil could be used to help combat it.
    (2)
    Last edited by HamHam; 03-02-2013 at 11:52 PM.