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  1. #1
    Player

    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    36
    It's actually not "alot" of data to send, 3bytes of data can store a value of over 16million. So assuming only price that would mean 30 records would equal 90bytes, Considering that 1Mb is over one million bytes. 90bytes is not that much data. There are other things to consider but I don't think adding 30 records of sales history would be difficult or affect system performance.
    (1)

  2. #2
    Player
    Mjollnir's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,582
    Character
    Fiery Mojo
    World
    Gilgamesh
    Main Class
    Marauder Lv 100
    Quote Originally Posted by katsujin View Post
    It's actually not "alot" of data to send, 3bytes of data can store a value of over 16million. So assuming only price that would mean 30 records would equal 90bytes, Considering that 1Mb is over one million bytes. 90bytes is not that much data. There are other things to consider but I don't think adding 30 records of sales history would be difficult or affect system performance.
    Apologies, I'm misunderstood. I meant that what we have now is 30 and that can be easily manipulated; I was calling for a complete history on re-query (best displayed as in graph-form) so that honest buyers and sellers could see when prices had been artificially inflated. That amount of data being sent out simultaneously from one server to many players would have an impact server-side. I can think of workarounds involving offline data-compilation, but that's getting a bit too deep into the technical side of the issue.
    (2)