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  1. #1
    Player
    Abriael's Avatar
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    Abriael Rosen
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    I agree on everything but surplus.

    While it doesn't affect me much if at all and it won't make me quit the game for sure, the way it's implemented now is convoluted and unconstructive.
    It would be much more effective to replace it with a positive rested experience system benefitting everyone (casuals and hardcore alike, I'm sure many hardcore gamers go on vacation sometimes. I sure do).
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  2. #2
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    Seirra_Lanzce's Avatar
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    Kuro L'anzce
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    Masamune
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    Quote Originally Posted by Abriael View Post
    I agree on everything but surplus.

    While it doesn't affect me much if at all and it won't make me quit the game for sure, the way it's implemented now is convoluted and unconstructive.
    It would be much more effective to replace it with a positive rested experience system benefitting everyone (casuals and hardcore alike, I'm sure many hardcore gamers go on vacation sometimes. I sure do).

    You mean change the name Surplus/fatigue to Rested EXP/SP instead. lawl
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  3. #3
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Quote Originally Posted by Seirra_Lanzce View Post
    You mean change the name Surplus/fatigue to Rested EXP/SP instead. lawl
    Nope. Don't apply limits to how many SP/XP someone can earn in time, and give incremental but decaying SP/XP bonuses to people that didn't log in/play for a certain amount of time.

    Quote Originally Posted by BelgianRofl View Post
    Yes. Please keep all the systems that made this game fail in the first place. I like feeling like I'm playing a single player game in the first place.
    Amazing how much every post of yours lacks perspective. What made the game "fail" (big word, the game hasn't "failed" yet) is that it's been released unfinished/unpolished. Not that it includes some original (and rather interesting) concepts.
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  4. #4
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    ShinChuck's Avatar
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    Cinnaris Artai
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    Quote Originally Posted by Abriael View Post
    I agree on everything but surplus.

    While it doesn't affect me much if at all and it won't make me quit the game for sure, the way it's implemented now is convoluted and unconstructive.
    It would be much more effective to replace it with a positive rested experience system benefitting everyone (casuals and hardcore alike, I'm sure many hardcore gamers go on vacation sometimes. I sure do).
    We had quite the fight back in September/October over the Fatigue system and it's implementation. I'm glad to see you've finally seen the light!
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    "Everyone is tired of waiting for improvements, and being made to feel like we expect too much when everyone else in the gaming world gets the freaking job done."

    - Rowyne Moonsong

  5. #5
    Player
    Abriael's Avatar
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    Quote Originally Posted by ShinChuck View Post
    We had quite the fight back in September/October over the Fatigue system and it's implementation. I'm glad to see you've finally seen the light!
    As I said, I don't mind the system. It's not BAD per se. It can be implemented better with the same purpose. I was the first to propose a mitigation or a switch to a positive rested system since when it surfaced back in the beta.

    But I also said that demanding a system to be scrapped before even seeing the actual effects in game is the perfect way to make a developer plug his ears. And that's exactly what happened.
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  6. #6
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    ShinChuck's Avatar
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    Quote Originally Posted by Abriael View Post
    As I said, I don't mind the system. It's not BAD per se. It can be implemented better with the same purpose. I was the first to propose a switch to a positive rested system back in the time.

    But I also said that demanding a system to be scrapped before even seeing the actual effects in game is the perfect way to make a developer plug his ears. And that's exactly what happened.
    Really? Many people proposed a rested system back then, on various forums and places on the internet.

    Many people had seen it in action by then, and the developers, er, seem to have listened, seeing as how fatigue is on the docket of things to be looked into.
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    "Everyone is tired of waiting for improvements, and being made to feel like we expect too much when everyone else in the gaming world gets the freaking job done."

    - Rowyne Moonsong

  7. #7
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Quote Originally Posted by ShinChuck View Post
    Really? Many people proposed a rested system back then, on various forums and places on the internet.

    Many people had seen it in action by then, and the developers, er, seem to have listened, seeing as how fatigue is on the docket of things to be looked into.
    I proposed the rested system or a mitigation of the system since the very beginning of the beta 2 phase. But I'm also aware that telling a developer "just scrap it" simply doesn't work.
    If you want to get something from developers you need to mediate.

    Also, the experience curve gets slapped around quite often during a release and in the following weeks. You cannot judge a system that influences it until it stabilizes.

    As I said, the system isn't "Bad" per se, but it can be done better, and now that the team has changed, there's a serious possibility that the new director will consider just replacing it with something equally functional but less convoluted.
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  8. #8
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    ShinChuck's Avatar
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    Quote Originally Posted by Abriael View Post
    I proposed the rested system or a mitigation of the system since the very beginning of the beta 2 phase. But I'm also aware that telling a developer "just scrap it" simply doesn't work.
    If you want to get something from developers you need to mediate.

    Also, the experience curve gets slapped around quite often during a release and in the following weeks. You cannot judge a system that influences it until it stabilizes.

    As I said, the system isn't "Bad" per se, but it can be done better, and now that the team has changed, there's a serious possibility that the new director will consider just replacing it with something equally functional but less convoluted.
    But the idea had been around long before the XIV beta, and was almost assuredly bandied about prior to Beta 2. I've asked for search functions, MP regen, and better targetting since the beta. That doesn't mean I originated those ideas, nor will I actually try to say out of every single person ever discussing FFXIV I was the first to bring them up.

    You also never mentioned that you'd prefer a resting-based EXP system back when we were debating the Fatigue system, so forgive me if it sounds a little convenient now that, with SE leaning that way, you say, "But I really supported the idea from the beginning!"

    We had enough experience at the time to judge the system. And the complaints ended up being correct, which also supports the idea that we had judged correctly and in an appropriate time frame. So correct, in fact, that SE has acknowledged this. It again sounds convenient that you say you supported a different system, but also say that you felt the fatigue system in place could be fine (a judgment in itself).

    If we didn't have enough time to judge it, why would you argue for a different system? You'd have no grounds to.

    Even all that being said, I do agree with the last part, I think the new team will likely make some notable changes to it.
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    Last edited by ShinChuck; 03-09-2011 at 10:34 AM.
    "Everyone is tired of waiting for improvements, and being made to feel like we expect too much when everyone else in the gaming world gets the freaking job done."

    - Rowyne Moonsong

  9. #9
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Quote Originally Posted by ShinChuck View Post
    But the idea had been around long before the XIV beta, and was almost assuredly bandied about prior to Beta 2
    Beta 2 is when people actually NOTICED the system. Before beta 2 Fatigue was an unknown concept.

    You also never mentioned that you'd prefer a resting-based EXP system back when we were debating the Fatigue system, so forgive me if it sounds a little convenient now that, with SE leaning that way, you say, "But I really supported the idea from the beginning!"
    Beta forums were public. My nickname never changed. But you're very free not to believe it. I don't really care.
    The fact that I didn't mention it with you over twitter, doesn't mean I didn't mention it anywhere. You aren't really the center of my world, and Twitter isn't the center of my online activities.

    We had enough experience at the time to judge the system.
    Nope. Until the experience curve is stable you can't judge how much the system will change it.

    And the complaints ended up being correct
    Quite the opposite. The complaints ended up being wildly exaggerated and overboard. Surplus was painted as a gamekiller, forcing people not to play more than a few hours a week and all that, and then lined with urban legends and trolling and hate agendas.

    On the other hand reality demonstrated that surplus killed nothing, that's nearly ininfluential on 99% of the players' experience of the game and that people just went up in arms over nearly nothing.

    Surprlus isn't the devil as you and others painted it. It has never been, and it will never be. This doesn't mean that there's no better alternative possible.

    If we didn't have enough time to judge it, why would you argue for a different system? You'd have no grounds to.
    You know, people speculate during betas, and offer suggestions/feedback, even when information is limited. I tend to as well.
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