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  1. #1
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51

    Please keep: Surplus, repairs, stat point allocation and job flexibility!

    I am in the opposite opinion on a few topics and I would like to explain why;

    First, Surplus. The intent of surplus is to prevent players from leveling 1 job to max level and ignoring the content of all the other classes. By penalizing players who either grind too long on 1 class (or bot) they "entice" you to hop on another class and level it alongside your other classes and in the same light allow "casuals" to keep up.

    Please keep the surplus, its annoying to players like me who play too much, but it keeps casuals in the game and makes people play other classes.

    Second, crafter repairs and repair NPC. Thank you for making crafting classes more than just a "sidequest" to leveling a battle class. The amount of depth in the current system is wonderful. The mechanic of breaking weapons isn't new, nor is NPC repairing the items.

    Fixing gear by employing a "crafter" is wonderful and just because people are too busy powerhousing 1 job to 50 to realize they could have been more effective and leveld a craft or asked one in their ls, doesn't mean you should do away with it. Reduce the prices of NPC repairs maybe, but don't remove repairs or take away features that make crafting robust like battle classes.

    Third, Stat point allocation. I LOVE this system and I am VERY attached to being able to spec myself however I want. On several occasions I did something fun an out of the ordinary (like tanking The Great Buffalo on Conjurer) and LOVED the challenge it provided. Sure, I COULD have been on Gladiator and done it with ease, but whats the point? I leveled both classes so that I could use all my skills and points however I wanted and I don't think that should be taken away. Being able to backup heal on my Archer if s#!t hits the fan, or being able to tank on my Lancer when the tank isn't around is AWESOME. Now, I know I can't do it as EFFECTIVE as the classes that are intended to do them, but the fact that I CAN is why I love it.

    Keep stat point allocation so that us players who want to be a flexible and well rounded character aren't pigeon holed into "defined classes" Make the classes defined in their own right and let the players step outside that box themselves with their own setups.

    And finally, this leads to Job Flexibility. Keep the system where jobs can use other abilities at a reduced accuracy, damage, effectiveness etc... Make it so that the classes on their own have a "unique" feel, but DON'T take away the fact that I can have a ton of MP on my GLD to cure 3 myself when healers aren't present.

    Whew, thanks for reading, I know its not what a lot of people want to hear, but I feel strongly and wanted to share.

    Thanks!

    Doctor Mog
    (0)

  2. #2
    Player
    Girlie's Avatar
    Join Date
    Mar 2011
    Posts
    54
    Character
    Girlie Macbeth
    World
    Sargatanas
    Main Class
    Pugilist Lv 39
    Well, I agree with you.
    (0)

  3. #3
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    I agree on everything but surplus.

    While it doesn't affect me much if at all and it won't make me quit the game for sure, the way it's implemented now is convoluted and unconstructive.
    It would be much more effective to replace it with a positive rested experience system benefitting everyone (casuals and hardcore alike, I'm sure many hardcore gamers go on vacation sometimes. I sure do).
    (0)

  4. #4
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Abriael View Post
    I agree on everything but surplus.

    While it doesn't affect me much if at all and it won't make me quit the game for sure, the way it's implemented now is convoluted and unconstructive.
    It would be much more effective to replace it with a positive rested experience system benefitting everyone (casuals and hardcore alike, I'm sure many hardcore gamers go on vacation sometimes. I sure do).

    You mean change the name Surplus/fatigue to Rested EXP/SP instead. lawl
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    514
    Yes. Please keep all the systems that made this game fail in the first place. I like feeling like I'm playing a single player game in the first place.
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    837
    I agree with every point but the first. ^.^
    (0)

  7. #7
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Seirra_Lanzce View Post
    You mean change the name Surplus/fatigue to Rested EXP/SP instead. lawl
    Nope. Don't apply limits to how many SP/XP someone can earn in time, and give incremental but decaying SP/XP bonuses to people that didn't log in/play for a certain amount of time.

    Quote Originally Posted by BelgianRofl View Post
    Yes. Please keep all the systems that made this game fail in the first place. I like feeling like I'm playing a single player game in the first place.
    Amazing how much every post of yours lacks perspective. What made the game "fail" (big word, the game hasn't "failed" yet) is that it's been released unfinished/unpolished. Not that it includes some original (and rather interesting) concepts.
    (0)

  8. #8
    Player
    ShinChuck's Avatar
    Join Date
    Mar 2011
    Posts
    289
    Character
    Cinnaris Artai
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Abriael View Post
    I agree on everything but surplus.

    While it doesn't affect me much if at all and it won't make me quit the game for sure, the way it's implemented now is convoluted and unconstructive.
    It would be much more effective to replace it with a positive rested experience system benefitting everyone (casuals and hardcore alike, I'm sure many hardcore gamers go on vacation sometimes. I sure do).
    We had quite the fight back in September/October over the Fatigue system and it's implementation. I'm glad to see you've finally seen the light!
    (0)
    "Everyone is tired of waiting for improvements, and being made to feel like we expect too much when everyone else in the gaming world gets the freaking job done."

    - Rowyne Moonsong

  9. #9
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ShinChuck View Post
    We had quite the fight back in September/October over the Fatigue system and it's implementation. I'm glad to see you've finally seen the light!
    As I said, I don't mind the system. It's not BAD per se. It can be implemented better with the same purpose. I was the first to propose a mitigation or a switch to a positive rested system since when it surfaced back in the beta.

    But I also said that demanding a system to be scrapped before even seeing the actual effects in game is the perfect way to make a developer plug his ears. And that's exactly what happened.
    (0)

  10. #10
    Player
    ShinChuck's Avatar
    Join Date
    Mar 2011
    Posts
    289
    Character
    Cinnaris Artai
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Abriael View Post
    As I said, I don't mind the system. It's not BAD per se. It can be implemented better with the same purpose. I was the first to propose a switch to a positive rested system back in the time.

    But I also said that demanding a system to be scrapped before even seeing the actual effects in game is the perfect way to make a developer plug his ears. And that's exactly what happened.
    Really? Many people proposed a rested system back then, on various forums and places on the internet.

    Many people had seen it in action by then, and the developers, er, seem to have listened, seeing as how fatigue is on the docket of things to be looked into.
    (0)
    "Everyone is tired of waiting for improvements, and being made to feel like we expect too much when everyone else in the gaming world gets the freaking job done."

    - Rowyne Moonsong

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