Just curious what the general opinion is on these two concepts?
From the recent tidbits of information, it seems the developers are working to make each class its own specialization.
When I first started following news of XIV prior to it's release, the ability to mix and match abilities to create my own specialized character within a Final Fantasy universe was incredibly enticing.
Though, things didn't exactly pan out as I had imagined, I thought the horizontal leveling system was a success within the game. It was neat to me that you could take, for example, two Lancers and never have them be the same. With the correct combination of cross-class abilities, on could be a DD power house and never get hate like a Thief in XI, while the other could focus on using abilities that debilitate the foe.
I guess my only concern with "class uniqueness" is that classes will fall into socially expected rolls and will lose some of that openness.
I believe that the ability to make your character it's own class can be made purposeful with the addition of strategy-based content. Currently, in my experience, players don't seem to bother too much with carving out a niche for their character because there's just no need for it due to the lack of that sort of content.
What would you all rather see? Defined rolls for each class through changing and addition of abilities, strategy-based content that would give reason to define your own character or a combination of both?