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  1. #41
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    To be honest, (only read the OP so, sorry if it's been said)..

    I am not a huge fan of voice acting at the best of times.. A lot of the times they sound extremely cheesy. An option in the config? sure, but mine will be turned off if it ends up being cheesy..
    (0)
    Last edited by Altena; 02-18-2013 at 12:43 PM.

  2. #42
    Player
    Yowyow's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    106
    Character
    Yowyow Estac
    World
    Midgardsormr
    Main Class
    Paladin Lv 60
    apparently i was wrong... guild wars 2 has voice acting on your character
    (0)

  3. #43
    Player
    KyahAlmasy's Avatar
    Join Date
    May 2011
    Posts
    351
    Character
    Kyah Almasy
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I personally think adding voices for our characters wouldn't ruin the immersion at all. (At least, for me.) Since we're the ones picking out their voices when we initially create them. For me it would only heighten the immersion because I'd be able to witness my character actually interact with NPC's and actually have an opinion. I think the only time I got to hear my character "say" something was when I first met Gaius van Baelsar, and even then all she said was "No..." but it still gave me goosebumps.

    Perhaps as a sort of compromise, we as the player could select a response from a list. That way, we still have control over our character's choices. Sort of like how the voice acting worked in the walking dead game, which turned out very successful. Or, as another compromise our character wouldn't ever have to speak a full sentence but still vocalize phrases that would seem appropriate for any character.
    (2)

  4. #44
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I'm not a big fan of silent characters either (when those characters are meant to be "my" character). I know some people on the first page said it makes it easier for them to get into their character, I'd just say the opposite. Silence is a characteristic and If I wouldn't do it at that time then it isn't "my" character.

    Then of course I don't mind watching other's stories (doesn't have to be "my" story, like FFX was great - everyone uncontrollably talked and referred to themselves, and I was happy with that). Silence in some characters is just annoying I'm like - say something already-, or in others its an interesting characteristic (but in both cases I didn't really feel like it made it "mine", just a characteristic of someone else I happened to being playing or watching).

    Adding a few different styles of dialog would be great imo, then you can pick "silence" or actually respond. I'd be interested in seeing diverging paths from the dialog (like different quest rewards or different quests in general).

    However this being an MMO, and this being a game that has already happened for some.. it could be a problem. Like John telling an NPC to screw himself so you now cant play with your buddy because you both responded differently to the quest. Or that for some of us have done most of the quests already, and therefore how does SE decide what choices we made?

    Basically, I think it would be really cool to have dialog and even cooler to have it actually mean something - but I'm slightly skeptical on how it will be implemented in ARR as the game has already been played by some. Of course if the dialog has no effect you can implement it no problem.

    I gave you a +1 because I think its interesting but its a very interesting challange as well lol
    (1)
    Last edited by Shougun; 02-18-2013 at 12:22 PM.

  5. #45
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Quote Originally Posted by KyahAlmasy View Post
    I personally think adding voices for our characters wouldn't ruin the immersion at all. (At least, for me.) Since we're the ones picking out their voices when we initially create them. For me it would only heighten the immersion because I'd be able to witness my character actually interact with NPC's and actually have an opinion. I think the only time I got to hear my character "say" something was when I first met Gaius van Baelsar, and even then all she said was "No..." but it still gave me goosebumps.

    Perhaps as a sort of compromise, we as the player could select a response from a list. That way, we still have control over our character's choices. Sort of like how the voice acting worked in the walking dead game, which turned out very successful. Or, as another compromise our character wouldn't ever have to speak a full sentence but still vocalize phrases that would seem appropriate for any character.
    The problem is trying to make the responses so vague that they don't presume to be speaking for you. If an enemy jumps my character out of nowhere, how's she supposed to respond? Is she going to turn to them and say, "Ha! Bring it!"? My character won't. Will she jump at the shock? Mine probably wouldn't either. Choosing the voice is fine, but it's the responses that just don't work. Mass Effect did it really well, but even that had a misfire 1% of the time, when Shepard would say something I had no intention of saying.

    I just don't see how it can work, and in the end it'll really detract from any connection to our characters in a big way.

    I'm starting to think you and I have very different definitions of immersion though. Personally, I like being my character. From your threads/posts, I'm starting to think you prefer controlling a character.

    Quote Originally Posted by Yowyow View Post
    apparently i was wrong... guild wars 2 has voice acting on your character
    It does, and it's terrible. They blather on and on with predetermined sentences that are never what you would actually say if you were the character. It's the main reason I stopped playing the game.
    (0)

  6. #46
    Player
    KyahAlmasy's Avatar
    Join Date
    May 2011
    Posts
    351
    Character
    Kyah Almasy
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by LlenCoram View Post
    The problem is trying to make the responses so vague that they don't presume to be speaking for you. If an enemy jumps my character out of nowhere, how's she supposed to respond? Is she going to turn to them and say, "Ha! Bring it!"? My character won't. Will she jump at the shock? Mine probably wouldn't either. Choosing the voice is fine, but it's the responses that just don't work. Mass Effect did it really well, but even that had a misfire 1% of the time, when Shepard would say something I had no intention of saying.

    I just don't see how it can work, and in the end it'll really detract from any connection to our characters in a big way.

    I'm starting to think you and I have very different definitions of immersion though. Personally, I like being my character. From your threads/posts, I'm starting to think you prefer controlling a character.
    Well our characters respond to those situations without our consent even without speaking. Many times when something surprising would occur our character would cower in fear, even if the player wouldn't really react that way. But we could still choose a response even if they were surprised, but the end result would always end up being the same, perhaps with a change in dialogue.

    This was present even in 1.0 though, when you meet Darnus after first fighting Ifrit he asks your name and you can choose to tell him, or say it isn't of any importance. The answer won't change the result of the scene, but how he responds to you differs slightly. Why would applying a voice to those multiple choices be any different?

    By giving our character a voice, I think I'll immerse further into the game because it would just be like playing an non-MMO game where the protagonist can actually effect the flow of conversation. That is what I've always adored about FFXIV, is that our characters are actually in the cut-scenes, like a modern RPG. I initially picked Limsa, and I have to say that intro had me hooked.
    (0)

  7. #47
    Player
    Fifty's Avatar
    Join Date
    Feb 2013
    Location
    Valefor / Sargantas
    Posts
    8
    Character
    Fifty Manderville
    World
    Ultros
    Main Class
    Goldsmith Lv 50
    I am all for the quiet non talking cutscenes from my character. But what happened to the cutscenes with any voices at all?
    There was like one near the beginning of the game and then it never happened again. I would love to hear more voices in the game but from my character nah.
    (1)

  8. #48
    Player
    Kirito's Avatar
    Join Date
    Aug 2012
    Location
    ウルダハ
    Posts
    957
    Character
    Max Wind
    World
    Balmung
    Main Class
    Marauder Lv 55
    They could have three options for most dialogue. For example Option A, Option B, and Neither Option A or B. And if you choose neither than you get interrupted before you can say anything and get forced through the story.
    (0)

  9. #49
    Player
    Kavaskous's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    136
    Character
    Se'rahr Kavaskous
    World
    Excalibur
    Main Class
    Pugilist Lv 70
    Blatantly ignoring any threads posted before me and after, my take on the idea of having characters talk is thus: It would be neat, but they would need A LOT of choices for anyone to be moderately satisfied if they're a fan of immersion. Square Enix could theoretically do it, given that they would have to pay people to do it at minimal cost, be willing to do that, and have a sample of people in which to easily access, willing to make themselves part of a multi-million dollar/yen game for the sake of immersion and making that game more awesome...and money. Didn't they recently tell us they had somewhere near 600 employees currently working, in some form of manner, for the Final Fantasy XIV Reborn Project? Who lost millions and damaged both their honor and image? Square Enix, who appears to be doing well thus far, and seems to be diligently working to fix the damage done and start healing from the profits(Hopefully). He currently has the fate of a lot of SE's Money, Reputation, and Honor in the palm of his hand, and so long as he delivers on his promise, SE may be willing to shell out a little more. Now on the other hand, I have people I play with, we talk over Mumble, I have people I talk to briefly via in-game chat, so I get plenty of social interaction while my character is simply the Avatar in which I use to fight, and looks both cute and Awesome. Giving my character a voice and dialog may even conflict with my views or personality, killing my immersion, so having a cute fuzzy mute that nods and is passive unless I say otherwise is a great way to maintain that level of immersion. As a realist, I'd say it's unlikely they'll ever consider it.

    In short, 42.
    (1)


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  10. #50
    Player
    Kirito's Avatar
    Join Date
    Aug 2012
    Location
    ウルダハ
    Posts
    957
    Character
    Max Wind
    World
    Balmung
    Main Class
    Marauder Lv 55
    Quote Originally Posted by Kavaskous View Post
    Blatantly ignoring any threads posted before me and after, my take on the idea of having characters talk is thus: It would be neat, but they would need A LOT of choices for anyone to be moderately satisfied if they're a fan of immersion. Square Enix could theoretically do it, given that they would have to pay people to do it at minimal cost, be willing to do that, and have a sample of people in which to easily access, willing to make themselves part of a multi-million dollar/yen game for the sake of immersion and making that game more awesome...and money. Didn't they recently tell us they had somewhere near 600 employees currently working, in some form of manner, for the Final Fantasy XIV Reborn Project? Who lost millions and damaged both their honor and image? Square Enix, who appears to be doing well thus far, and seems to be diligently working to fix the damage done and start healing from the profits(Hopefully). He currently has the fate of a lot of SE's Money, Reputation, and Honor in the palm of his hand, and so long as he delivers on his promise, SE may be willing to shell out a little more. Now on the other hand, I have people I play with, we talk over Mumble, I have people I talk to briefly via in-game chat, so I get plenty of social interaction while my character is simply the Avatar in which I use to fight, and looks both cute and Awesome. Giving my character a voice and dialog may even conflict with my views or personality, killing my immersion, so having a cute fuzzy mute that nods and is passive unless I say otherwise is a great way to maintain that level of immersion. As a realist, I'd say it's unlikely they'll ever consider it.

    In short, 42.
    I see. Nice argument. And we actually all do have a voice although its only a battle voice that we rarely hear. Second... what did you mean by "42"? Did you mean shini (shi is japanese for 4 and ni is for 2)? Which means "In short, die"?
    (0)

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