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  1. #1
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Shougun View Post
    Its interesting it seems you quoted what I want to reply to this with.. so you misunderstood what you quoted.

    Silence is a characteristic - its an action and response a personality. When someone says holy shit the town is burning down and I shrug off the wall and silently walk into the town to save everyone - I have developed my character and yet I didnt speak.

    I understand this, obviously you do too - but you dont understand my post at all.
    the direct quote was "Silence is a characteristic and If I wouldn't do it at that time then it isn't "my" character." you also go on to use "silence" as an example for a dialogue choice.

    based on that, everything i've said stands- and it seems like you actually don't understand. to put it into context- just because the silent protagonist doesn't say anything at that time doesn't mean they're not actually saying anything at that time. whatever you think or feel is the response, which you project onto them. if you're projecting silence onto them as a result of not seeing or hearing lines of dialogue, well... that's on you.

    the point is, silent protagonists aren't your preference and that's fine. but your perception of them being silent and associating it with being a characteristic and therefore 'not you' doesn't, in fact, mean they possess a silent characteristic.

    the default response of the silent protagonist isn't "silence"- it's whatever you imagine them to say. so it's only a characteristic if you yourself perceive it that way (which i suppose is understandable, but not at all intended)
    (0)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by fusional View Post
    the direct quote was "Silence is a characteristic and If I wouldn't do it at that time then it isn't "my" character." you also go on to use "silence" as an example for a dialogue choice.

    based on that, everything I've said stands- and it seems like you actually don't understand. to put it into context- just because the silent protagonist doesn't say anything at that time doesn't mean they're not actually saying anything at that time. whatever you think or feel is the response, which you project onto them. if you're projecting silence onto them as a result of not seeing or hearing lines of dialogue, well... that's on you.

    the point is, silent protagonists aren't your preference and that's fine. but your perception of them being silent and associating it with being a characteristic and therefore 'not you' doesn't, in fact, mean they possess a silent characteristic.

    the default response of the silent protagonist isn't "silence"- it's whatever you imagine them to say. so it's only a characteristic if you yourself perceive it that way.
    If they don't say anything at that time they don't say anything. I'm not going to mentally -force- extra scenes into the scene. Sometimes they do things like "explain the situation "yes/no"" and then you start talking and it fades out and fades in - that is something you can add imagination to I suppose.

    But if not, that's not on me. You are being extremely unreasonable to defend some point like "If you don't see the purple dragon in the back ground well that's on you!" ... Except there was no purple dragon in the background and you are making stuff up to satisfy the point (imagining things your character says to say that's how he is, except he never spoke during the scene for you to be able to say he said anything).

    Please don't make things up to make points... those aren't points - its just nonsense to argue fact with (saying you imagined extra scenes or something, if there are fade in fade outs for every talk then there are "in-between" scenes that you can say are designed for imagination but otherwise there were no scenes to explain the extra imagining scenes at that moment).

    Assuming the point we are making is that silence makes or does not make a character easier to personalize - which I say it doesn't (for myself).


    Edit: explained everything more / removed some unnecessary comments.
    (1)
    Last edited by Shougun; 02-18-2013 at 03:23 PM.

  3. #3
    Player
    KyahAlmasy's Avatar
    Join Date
    May 2011
    Posts
    351
    Character
    Kyah Almasy
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by fusional View Post
    the direct quote was "Silence is a characteristic and If I wouldn't do it at that time then it isn't "my" character." you also go on to use "silence" as an example for a dialogue choice.

    based on that, everything i've said stands- and it seems like you actually don't understand. to put it into context- just because the silent protagonist doesn't say anything at that time doesn't mean they're not actually saying anything at that time. whatever you think or feel is the response, which you project onto them. if you're projecting silence onto them as a result of not seeing or hearing lines of dialogue, well... that's on you.

    the point is, silent protagonists aren't your preference and that's fine. but your perception of them being silent and associating it with being a characteristic and therefore 'not you' doesn't, in fact, mean they possess a silent characteristic.

    the default response of the silent protagonist isn't "silence"- it's whatever you imagine them to say. so it's only a characteristic if you yourself perceive it that way (which i suppose is understandable, but not at all intended)
    The game has never suggested that our characters are actually talking during a conversation unless they cut away for a moment and the NPC clearly acknowledges a point we've made. As Shougun mentioned, the ever common "Fade" in, and out technique.

    Aside from that, our character merely stands on the sidelines as the NPC's go about their conversation and we, the character are swept away with no personal say in the matter. It has become a reoccurring trait for our character to remain speechless, and thus Shougun is right; its a characteristic. For instance in the Limsa intro, even when the Miquote speaks directly to us and our character looks her in the face, they don't speak, but simply walk away from her. There's no dialogue there, but if you wish to pretend for the sake of projecting yourself, than by all means go for it. But the truth is right in front of you.

    If it's a duck, it's gonna quack, no matter how hard you wish for it to bark.
    (2)

  4. #4
    Player
    Kirito's Avatar
    Join Date
    Aug 2012
    Location
    ウルダハ
    Posts
    957
    Character
    Max Wind
    World
    Balmung
    Main Class
    Marauder Lv 55
    They could have three options for most dialogue. For example Option A, Option B, and Neither Option A or B. And if you choose neither than you get interrupted before you can say anything and get forced through the story.
    (0)

  5. #5
    Player
    Gramul's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    That would not fly for me.

    Unless I'm the one typing what Gramul says, he ain't talking.
    (3)

  6. #6
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Gramul View Post
    That would not fly for me.

    Unless I'm the one typing what Gramul says, he ain't talking.
    You say what I say in far fewer words. You are the bro this community needs.

    Even if I don't always agree with you.
    (2)

  7. #7
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Gramul View Post
    That would not fly for me.

    Unless I'm the one typing what Gramul says, he ain't talking.
    Better the Gramul we need, than the Gramul we deserve...Twelve, we'd probably end up with strawberry haired Zeid talking.
    (1)

  8. #8
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Kallera View Post
    Better the Gramul we need, than the Gramul we deserve
    I...I'm not sure which is which.
    (0)

  9. #9
    Player
    Yumi_Hibiki's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    561
    Character
    Yumi Hibiki
    World
    Masamune
    Main Class
    Arcanist Lv 50
    i had this very problem in guildwars2 recently, i made a cute Asura girl and i like to create my own personality for my characters, but every single time she talked it was ruining the character for me, "why is my cute asura girl talking so high and mighty and is so damn full of herself, that isn't what i had in mind for her at all", even the choices didn't help, or the fact that every female asura in this setting is basically just a reskin of one default character/voice/personality with some paths

    i prefer the silent protagonist in this case, let important story characters handle the talking in the key cutscenes

    as others said, it didn't make characters like Link or Gordon Freeman any less heroic
    (2)

  10. #10
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    What if... and bear with me on this... what if SE made it like adlibs. You'll be going through your quest dialogue when the NPC asks "So what did you find out while gallivanting around Western La Noscea?" and then a text box opens that says:

    Please type out what you remember happening:
    And then you can type whatever you want. If I wanted my character to be a pirate, I would type "Yarrr... I be seein' some nasty things in yonder fields!"

    And it doesn't matter what you type because the NPC will continue talking like he/she assumed you said what they wanted to hear. In fact, there probably won't be a submit button for the text box, it'll just cut you off at some point.
    (1)

    When all else fails, Heck the Bed.

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