Quote Originally Posted by Celia View Post
I think they changed the lighting system and made more detailed texture maps of the floor/ceiling specifically.
Yeah I was trying to remember what it is called when you add shadow into the texture itself. I googled the names I was thinking of- totally wrong haha (really killing me so if someone knows the name I'd appreciate the graphics lesson lol)

But the effect is really great because its so low on processing power but looks 3d - though I'm curious in their DX11 support if they will throw in tessellation.

Also about shaders- I'd like to see a wet shader

Rocks near water and such (or heavy rain) - also in the future Yoshida said we can probably swim, so after we get out of the water that would be awesome.