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Thread: Shaders?

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  1. #1
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    Quote Originally Posted by Shougun View Post
    Like this?




    Though metal shader is interesting because its not a gloss but its also reflective and shiny.. good fun :P
    yes like that
    i don't think metal will reflect environment, just light. So in shadow, the metal will probably look a bit dull; in sunlight, not so much.
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    This picture isn't best example, b/c it's a dark room with almost no lights. You should check other pics. On other pics I can see the metal shaders, at least similar to 1.0 version. But we'll surely know on the 25th .
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    A decent metal shader shouldn't be taxing on the system at all.
    That's one thing that's been bothering me about ARR is how everything looks matte. Like its all made out of the same soft texture.

    I would be really surprised if they kept it like this. But what would really impress me would be some realtime subsurface scattering.
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    All these "graphical improvement" discussion aren't about graphics but vague requests for improved appearances built on the belief that adding more "graphic technologies" will magically grant their desires. The problem is aesthetics is a personal preference that varies between individuals. What people never seem to notice is how quick new "graphical improvements" rapidly become dull after the 4th time seen, which prompts for more requests to improve the visuals.
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  5. #5
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    Quote Originally Posted by Laraul View Post
    All these "graphical improvement" discussion aren't about graphics but vague requests for improved appearances built on the belief that adding more "graphic technologies" will magically grant their desires. The problem is aesthetics is a personal preference that varies between individuals. What people never seem to notice is how quick new "graphical improvements" rapidly become dull after the 4th time seen, which prompts for more requests to improve the visuals.
    . . . There is nothing vague about shaders. The metal shader is obvious and it looks good (imo). That and if you make a great metal shader - there is not much you can do to improve on it. Make it more.. metally?

    (Also I cant speak for others but beautiful game != rapidly dull. I loaded my skyrim with some graphic mods, I drool everywhere I go - I wander around more then I do anything else and I freaking love it.. In fact I have to set goals before I start playing else I'll just wander the map in a dream state)
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    Last edited by Shougun; 02-16-2013 at 07:52 PM.

  6. #6
    Player Shioban's Avatar
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    Quote Originally Posted by Shougun View Post
    . . . There is nothing vague about shaders. The metal shader is obvious and it looks good (imo). That and if you make a great metal shader - there is not much you can do to improve on it. Make it more.. metally?

    (Also I cant speak for others but beautiful game != rapidly dull. I loaded my skyrim with some graphic mods, I drool everywhere I go - I wander around more then I do anything else and I freaking love it.. In fact I have to set goals before I start playing else I'll just wander the map in a dream state)
    I'm not sure if i'm reading this post right, but if you're saying;

    "They won't need to change the shaders"

    They answer is; they will. Most likely just converted or adjusted but they will indefinably be using new shaders for FFXIV:ARR's various charachter/static models and that in itself is a HEFTY task.

    But yet again I may have mis-read the post. We'll see

    But as I said in my last post: "It is something to be concern about but i'm sure Yoshi and his team won't leave them out."
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  7. #7
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    Quote Originally Posted by Shioban View Post
    I'm not sure if i'm reading this post right, but if you're saying

    "They won't need to change the shaders"

    They answer is; they will. Most likely just converted or adjusted but they will indefinably be using new shaders for FFXIV:ARR's various charachter/static models and that in itself is a HEFTY task.

    But yet again I may have mis-read the post. We'll see
    Oh I said if you make the metal shader well enough the first time you dont need to update it later lol - because the person I was quoting was mentioning the cyclic traits of increasing graphics. If you increase something people will expect more later, and you will always be increasing the graphics (which is true if you look at the graphics of games - every cycle gets better. But I'd hardly call reaching forward a bad thing).

    Anyway, I said it as this is one of those things you do once and then you really dont need to look back at, at least for a long time. "What are you going to do, make it more metaly? - You already achieved the effect"
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    Last edited by Shougun; 02-19-2013 at 05:42 AM.

  8. #8
    Player Shioban's Avatar
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    Quote Originally Posted by Shougun View Post
    Oh I said if you make the metal shader well enough the first time you dont need to update it later lol - because the person I was quoting was mentioning the cyclic traits of increasing graphics. If you increase something people will expect more later, and you will always be increasing the graphics (which is true if you look at the graphics of games - every cycle gets better. But I'd hardly call reaching forward a bad thing).

    Anyway, I said it as this is one of those things you do once and then you really dont need to look back at, at least for a long time. "What are you going to do, make it more metaly? - You already achieved the effect"
    Yup, in this case its not a matter of "remaking" its more converting and adjusting, which is where the time-consumption comes in.
    And that's on top of all the new assets. Must be a mad-house at times.
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  9. #9
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    Quote Originally Posted by Laraul View Post
    All these "graphical improvement" discussion aren't about graphics but vague requests for improved appearances built on the belief that adding more "graphic technologies" will magically grant their desires. The problem is aesthetics is a personal preference that varies between individuals. What people never seem to notice is how quick new "graphical improvements" rapidly become dull after the 4th time seen, which prompts for more requests to improve the visuals.
    If it's done in a good way to begin with, it will still look good 10 years from now; even if there's stuff that looks better then.
    Look at journey for example, taking the art style it uses, i don't see how it can really improve much more, and i don't see how it would quickly become dull.

    Anyways i know what you mean, and i agree; But i think there should be a minimal threshold; and if you manage that, it will last very long. And honestly, FF games have always tried to keep a high standard when it comes to graphics. I don't see why players, or SE themselves would sell themselves short on the subject. Yoshi is pointing out himself he wants to meet certain standards, so why shouldn't we suggest certain standards? i don't think anyone has made any unrealistic suggestions on the subject.
    We shouldn't stop making suggestions, just because some people that don't have any standards, think it's fine as it is. ARR was made because 1.0 didn't meet a lot of peoples standards; so it would be to trip on the finish line, if you disregarded certain standards...just because some think it's fine as it is.
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  10. #10
    Player Shioban's Avatar
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    Quote Originally Posted by Celia View Post
    Looking at the screenshots that have recently been released I was wondering what happened to the shaders that were applied to things like metal armor, hair, and leather?

    Are they just not on? Not in the client yet? Or are they permanently gone? ;___;
    Let's hope! ^^

    These things do take time, but it is nice to /poke to see if we can get a response.
    It is something to be concern about but i'm sure Yoshi and his team won't leave them out.
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