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Thread: Shaders?

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  1. #1
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    Undrentide's Avatar
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    http://www.youtube.com/watch?v=LRWnJZp4aps
    Look at the difference between alpha and beta versions of 1.0. There were big changes made graphically. Im sure theres no need to worry
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    "Your former glories and all the stories, dragged and washed with eager hands..but oh your city lies in dust my friend!"

  2. #2
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    Shougun's Avatar
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    Quote Originally Posted by Undrentide View Post
    http://www.youtube.com/watch?v=LRWnJZp4aps
    Look at the difference between alpha and beta versions of 1.0. There were big changes made graphically. Im sure theres no need to worry
    No idea what it is called but I like the shadow effects they added into the textures themselves most obvious at:
    http://youtu.be/LRWnJZp4aps?t=1m2s

    A big change right there

    My mind whirls at what possibilities will happen in their milestone update planned after release.
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    Last edited by Shougun; 02-16-2013 at 05:18 AM. Reason: Googled what I thought the feature was, totally wrong lol

  3. #3
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    Quote Originally Posted by Shougun View Post
    No idea what it is called but I like the shadow effects they added into the textures themselves most obvious at:
    http://youtu.be/LRWnJZp4aps?t=1m2s

    A big change right there

    My mind whirls at what possibilities will happen in their milestone update planned after release.
    I think they changed the lighting system and made more detailed texture maps of the floor/ceiling specifically.
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  4. #4
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    Quote Originally Posted by Celia View Post
    I think they changed the lighting system and made more detailed texture maps of the floor/ceiling specifically.
    Yeah I was trying to remember what it is called when you add shadow into the texture itself. I googled the names I was thinking of- totally wrong haha (really killing me so if someone knows the name I'd appreciate the graphics lesson lol)

    But the effect is really great because its so low on processing power but looks 3d - though I'm curious in their DX11 support if they will throw in tessellation.

    Also about shaders- I'd like to see a wet shader

    Rocks near water and such (or heavy rain) - also in the future Yoshida said we can probably swim, so after we get out of the water that would be awesome.
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  5. #5
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    Quote Originally Posted by Shougun View Post
    Yeah I was trying to remember what it is called when you add shadow into the texture itself. I googled the names I was thinking of- totally wrong haha (really killing me so if someone knows the name I'd appreciate the graphics lesson lol)

    But the effect is really great because its so low on processing power but looks 3d - though I'm curious in their DX11 support if they will throw in tessellation.

    Also about shaders- I'd like to see a wet shader

    Rocks near water and such (or heavy rain) - also in the future Yoshida said we can probably swim, so after we get out of the water that would be awesome.
    As I recall they had a very basic wet shader in 1.0, I remember when it rained my hair would get darker and would look wetter as a result. I'd be surprised if they'd have tesselation on release, I mean the game has to run well on PS3 too and so far as I know PS3 doesn't support that. They may one day release an official graphics upgrade specifically for the PC version (like Bethesda has done with Skyrim), but I sincerely doubt that would take priority over new content.
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  6. #6
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    Radacci's Avatar
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    Quote Originally Posted by Shougun View Post
    No idea what it is called but I like the shadow effects they added into the textures themselves most obvious at:
    http://youtu.be/LRWnJZp4aps?t=1m2s

    A big change right there

    My mind whirls at what possibilities will happen in their milestone update planned after release.
    i think it's just higher quality textures in general, otherwise it's called ambient occlusion ^^

    "In computer graphics, ambient occlusion attempts to approximate the way light radiates in real life, especially off what are normally considered non-reflective surfaces.
    Unlike local methods like Phong shading, ambient occlusion is a global method, meaning the illumination at each point is a function of other geometry in the scene. However, it is a very crude approximation to full global illumination. The soft appearance achieved by ambient occlusion alone is similar to the way an object appears on an overcast day."

    (1)

  7. #7
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    I guess you mean bump mapping?
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  8. #8
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    Quote Originally Posted by Klefth View Post
    I guess you mean bump mapping?
    Faack lol~!

    I was going through displacement maps, parallax, shaders, different types of lighting systems... such a horrible brain fry

    But yeah.. Thanks :P

    Quote Originally Posted by Celia View Post
    As I recall they had a very basic wet shader in 1.0, I remember when it rained my hair would get darker and would look wetter as a result. I'd be surprised if they'd have tesselation on release, I mean the game has to run well on PS3 too and so far as I know PS3 doesn't support that. They may one day release an official graphics upgrade specifically for the PC version (like Bethesda has done with Skyrim), but I sincerely doubt that would take priority over new content.

    Oh I meant on their graphic milestone update - which was mentioned in the original road map I'm pretty sure.

    Yoshida said in this update planned a few months after release of ARR they will support DX10/11 and do some other stuff.

    So I was wondering what kind of stuff they were going to do. This update is where I like to pile on requests for other graphical options. Of course they could have many graphical milestones, which would be pretty badass - most mmo's take their sweet time to update after release. WoW took what like 8 years? lol
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    Last edited by Shougun; 02-16-2013 at 05:34 AM.

  9. #9
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    It doesn't look like metal, cause there's no lights in the room to reflect...well actually there is on top of helmet.
    if you'd step out in daylight, you'd sparkle like the sun!
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  10. #10
    Player
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    Like this?




    Though metal shader is interesting because its not a gloss but its also reflective and shiny.. good fun :P
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