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  1. #1
    Player
    YeaniNah's Avatar
    Join Date
    Feb 2012
    Posts
    482
    Character
    Yeani Sky
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    That would be so annoying... since crafting is a job class too even though its a crafting class. So imagine they make it you got to create a class or choose 1 crafting by character. you want to crafting things and have to mail it to each of the character to create the items then after send items to the character. Another point you are a BLM find Rare items from a primal but its gladiator and its EX/non tradable and when on gladiator get the blm one "What you gonna do" ..me is *open windows and throw pc* lol. And why so many people complain its long till get beta or release but people give ideas that if they do its will totaly change the game and have to wait another years before we play... WTH are you guys people who are trolling bad ideas just to make other not be able to play cos in many forum there alot of people who post but wont want to play anymore.
    (1)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zumi View Post
    Doesn't work like that when the game forces you to level almost every other job for cross class abilities, to even play your class optimally.
    Sadly, this. The best we can hope for is that cross class skills stay within the first 25-30 levels and a lot more emphasis is placed on class/job-specific skills as well as balance the jobs so that one doesn't trump all others for the same role.
    (0)

  3. #3
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    I would quite upset if it was decided that you could only level one class/job per character.

    You can somewhat mimic the concept, though, by restricting yourself to one class; the option is entirely there. Technically, you don't need to set cross class abilities, but not having them would likely hamper your role and flexibility, and would certainly decrease the chances of playing with serious players. But if that didn't matter much to you, simply stick to one class. But that should be a play style option, not a requirement. The one thing I love about XI is that I can play on BLM or BLU or RDM, and my roles can vary. Too many BLM? No problem, I'll switch to something that will be more beneficial, and I wouldn't have to ensure that I've unlocked a certain area on an alt (which back then was a lot more stressful than it is today, comparatively speaking). It's why XI has been the only MMO I've settled with, and the main reason I was put off giving WoW a real try.

    What really made it more amazing for me - having the ability to switch jobs - wasn't in the jobs I could "main" but the support roles I could acquire and the possibilities that were unlocked. RDM didn't usually sub NIN as part of it's main role, but doing so opened up a new world. XIV lets you set a variety of support abilities that you could unlock by levelling the respective job. It's both flexible and restrictive, with some cases being more one than the other, but it lets you add the role you are playing. The thing I don't like about it, is that jobs are restricted from certain classes and classes themselves aren't really good enough to be used on their own, but that's a different argument for a different topic.

    From my point of view, having the ability to customise your character to play in a way that you want, regardless of whether you have 1 or 5 "main" roles, is what makes being able to swap classes/jobs that more appealing. Take that out, I could enjoy the game a little but no where near as much as XI; and as it's eventual successor, XIV needs to take those things that were very well received and build upon them.
    (4)

  4. #4
    Player
    Sanne's Avatar
    Join Date
    May 2012
    Posts
    84
    Character
    Deagon Willows
    World
    Moogle
    Main Class
    Gladiator Lv 50
    It doesn't matter if you can play 1 job or all jobs.

    I play always more races in every game, also in FFXI and FXIV and will also in FFXIV ARR.

    In mmorpgs that have only 1 job for each character you just make alts, for the sake of doing other jobs.
    I really don't see the difference, in changing jobs on the fly, or just change to an alt.

    If you do your job good people remember you. How you act is how people remember you, having 1 job or many doesn't change that.

    You still can decide to play mostly 1 job. You probably play a few more for skills, but after you have them you probably focus on the job you like the most, because that is probably the job you are best with.
    (1)

  5. #5
    Player
    Mudd's Avatar
    Join Date
    Apr 2011
    Location
    MIA
    Posts
    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    Single modes of combat are fine in single player games, where characters need an identity.
    MMO's you make your own.
    (4)

  6. #6
    Player
    Uriahnool's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    234
    Character
    Uriah Nool
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Depending on how much time the average player has, even though they can be all jobs they are still going to identify with one job as their main regardless. I would hate to think someone is out there sinking all their money and time into getting the best gear for each class. It's more common to see they have one as their best and the others as being leveled up just in case or because they were bored or want the achievement.
    (0)
    "There's a time when a man needs to fight, and a time when he needs to accept that his destiny is lost, that the ship has sailed, and that only a fool would continue. The truth is, I've always been a fool."

  7. #7
    Player
    AleviaA's Avatar
    Join Date
    Feb 2012
    Posts
    35
    Character
    Alevia Acuti
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    When I played Tera, many times I wish it was more dynamic in the sense to have the ability to change jobs, because not everyone wants to create more than 1 character for a class. At least I did not enjoy that. I was a Warrior, but felt I wanted to switch to a Priest when it was needed. To become more useful, and give me something else to do other than gather or craft, while remaining on my main character. Now, this is not like Tera by any means. And not like XI either, but I like to have the ability to switch roles when its needed. Sure, a lot has to be changed, and its unfortunate that people's ability to switch jobs on the spot makes them less 'specialized' in their roles, but having the versatility to do and be what you want is what I believe makes this game unique and fun. Also, if players care enough about how they play or what they do, playing multiple classes will not degrade their performance. Just takes a little practice to know exactly how to play their job.

    You have the choice to play 1 class/job in XIV anyways, but meanwhile it also gives people the ability to enhance and take their skills further by leveling and equipping skills across the board. Sure, it makes you 'gimp' in the eyes of many players if you only have 1 class capped, and may limit how much you can get done, but I wouldn't let that affect your gaming experience. I'm so glad Final fantasy overall has this feature, as it would change how it appeals and how it feels to people (me in specific) if it was restricted to 1 class per character.

    Another thing I love about having 1 character + many classes is that it keeps all your achievements and progress on 1 character. Everyone you know, all your friends, your name, everything stays the same. One thing I was not comfortable with while playing other games that required you to level multiple alts for a single class was that my name changed, i had to redo everything all over, it was a lot more time consuming for me, it felt repetitive. I rather dedicate 10 years of my life to 1 character (maybe 2) than redo all the repetitive things (such as quests, achievements, crafts, gathering, etc) on multiple classes. It took me from start to finish (release to end of era) to get everything to 50, but thats all I did. I crafted, I gathered, I healed, I fought, I had the whole experience on 1 character. Imagine if people had to do all that on multiple characters in XIV? the horror just thinking about it lol.

    As it has been mentioned earlier, XIV just has a lot to its name. A lot of Lore, a lot of things to do, the community is big enough, everything just feels right to have 1 character + multiple classes. It's how it was designed, and I believe it works. It fits. Thats how I feel about it.
    (3)
    ~~ bluegarter.guildwork.com/ ~~

  8. #8
    Player
    Jig's Avatar
    Join Date
    Sep 2012
    Posts
    15
    Character
    Jigalo Turtleburger
    World
    Balmung
    Main Class
    Blacksmith Lv 50
    No, just no. I'm not making a giant drawn out explination but I will say that I played and loved FFXI because it was different from WoW and all the other cookie cutter mmo's and being able to change jobs/use abilities from other jobs was just one of the many reasons. I am really hoping they didn't go too much with the "standard" mmo because I liked XI because it wasn't considered the standard. If people want WoW or one of it's countless clones please go play that and leave FFXIV alone.
    (4)

  9. #9
    Player
    Meta's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Meta Tron
    World
    Ultros
    Main Class
    Pugilist Lv 75
    Why would anyone want to remove THE defining feature of the game? If you want to play one class per character, just toss out your security token and forget this game ever existed.
    (3)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    • Single set of experience, using memory and 'saturated' memorabilia [for lack of a better word] (whether it be spheres, materia, or one's gear) as anchors of a sort
    • From which to compose any job, based on what can be learned through any class.
    • With the possibility of essentially forming one's own job
    • But where pre-existant job-archetypes allow you to attach your experience to their followings at lesser cost
    • And all disciple types are equally important, within either the use, acquisition, or association of these experiences, their anchoring memories, and created physical renditions of experience or memory [memorabilia].
    • This follows a sort of logarithmic curve in how quickly your progress can change direction, given what you've done with it
    • But, memory can be released, unlike through simple deleveling, in order to go back and change things more quickly, take different leveling paths, etc.
    • This does of course tie somewhat into Echo, and would potentially lead into ways of seeing the same quest content from different perspectives in certain abstracted quest-lines. (I could imagine Garuda having fun with this.)


    My 8 cents.
    (0)

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