this thread make me ponder, im not sure why you want single character lock to one job... .
this thread make me ponder, im not sure why you want single character lock to one job... .
This is probably the main 2 reasons all jobs on one character is much better then 1 job per character-
You can recycle equipment, and do not need to obtain multiple of the same item in order to use on 2 slightly different jobs. (Such as Strength gear for DD's or whatever).
You do not have to repeat the same early, easy, beginner content, once you have defeated it, and can focus on the more exciting content in end-game.
Yes you still have to level your low level jobs, but you do not have to "kill 3 wolves that are attacking some random NPC" to learn how the battle system works, 8 different times.
We could swing this the other way though in terms of immersion.
In real life, I have many talents.
I'm a wizard in the kitchen, you name it I can bake it.
I can ride horses, play instruments and even a mean game of tennis.
Why does it ruin immersion to have many talents ingame too? o_o.
It would suck if my life was defined by one of the things I do well, hell I'd be stuck in the kitchen forever. (inb4 sexist 'well you shouldn't be out of it jokes' lol)
If anything I find it flattering to your character's prowess if they can master many things without being forced into one little pidgeonhole D:
As for changing hats or whatever and suddenly having a different skillset:
Do you ride horses with scuba gear on?
Do you bake cookies while wearing plate armor? D:
Dressing for the occasion never hurt!
Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means
It ruins my "immersion" being tied to 1 job per character as I have to leave my 1 character that I am fondly attached to in order to play another role.
That good ol' "i" word, it's become so easily used despite the context being so deep. Everyone has their own definition of "i", and everyone has a different degree to which they would like a game to be "i", which is why I don't think anyone's going to win an argument by bringing it up. Trying to change a game based on your ideas around "i" seems to me to be similar to trying to change someone's fundamental perspectives on life and the world around them, it's extremely hard and you'll never get them to agree with you 100% because personal perspectives are born from life chemical wiring and the life experiences which lay cable and redirect current.
I probably read books, watch movies and television shows and play video games for at least slightly different reasons and with at least a slightly different mindset than anyone else in this thread, and all of our perspectives will change over time as well so it seems ill advised to attempt to use "i" as an argument towards a change. "i" is purely a matter of opinion, even when the level of 4th wall demolition is Deadpool tier simply because someone can find that to be enough for them. When it comes to "i", different strokes abound and none of them are objectively wrong.
Last edited by LemmingKingXXX; 02-14-2013 at 07:32 PM. Reason: Hooray to actually quoting to remove any ambiguity in the target of my response
Originally Posted by Obsy
Criticizing the devs for investigating other MMOs is like criticizing a writer for reading books.Free Company, Linkshell, Insane Asylum: http://lewdwhispers.enjin.com/home
The OP is one of many people posting repeating themes of logic:
"I want to place massive restrictions on the game, for my own sake of hard mode. Therefore, everyone must also be forced into the same restrictions."
Which is flawed, as it is not necessary for everyone to endure these restrictions. You only need to do it to yourself.
Want to have only one main job per character? Do it yourself. (so you have to level a couple of 'subjobs' - you can still main/career one job per character)
Want to start again from level 1 as a fresh slate? Do it yourself (they are providing servers from scratch for you too)
Want to give SE money for nothing? Do it yourself
TLR - If you want hardmode, make it hard for yourself, not everyone.
Common Sense is a language most misunderstood on the continent of the MMOForum
An argument / disagreement usually have only 2 sides.That good ol' "i" word, it's become so easily used despite the context being so deep. Everyone has their own definition of "i", and everyone has a different degree to which they would like a game to be "i", which is why I don't think anyone's going to win an argument by bringing it up. Trying to change a game based on your ideas around "i" seems to me to be similar to trying to change someone's fundamental perspectives on life and the world around them, it's extremely hard and you'll never get them to agree with you 100% because personal perspectives are born from life chemical wiring and the life experiences which lay cable and redirect current.
I probably read books, watch movies and television shows and play video games for at least slightly different reasons and with at least a slightly different mindset than anyone else in this thread, and all of our perspectives will change over time as well so it seems ill advised to attempt to use "i" as an argument towards a change. "i" is purely a matter of opinion, even when the level of 4th wall demolition is Deadpool tier simply because someone can find that to be enough for them. When it comes to "i", different strokes abound and none of them are objectively wrong.
10 "i"s is a stronger side of the argument to 3 "i"s. Majority matters. Perceptions / opinions / life experience can vary to a huge extent, but there are often only 2 sides to a coin. 1 side is usually more dominant then the other. This thread is an example of that.
This example is shown in the first 2 posts.
The OP has 11 likes
The next post has 63.
/closethread.
I really gotta remember to quote things in my posts so that people know exactly who I'm responding to, my bad.An argument / disagreement usually have only 2 sides.
10 "i"s is a stronger side of the argument to 3 "i"s. Majority matters. Perceptions / opinions / life experience can vary to a huge extent, but there are often only 2 sides to a coin. 1 side is usually more dominant then the other. This thread is an example of that.
This example is shown in the first 2 posts.
The OP has 11 likes
The next post has 63.
/closethread.
I actually agree with you, my long winded point was that using immersion as some sort of appeal is a bad way to try win an argument. I agree that using consensus is a better way to win an argument where facts have little to no bearing like design decisions on a video game. If you can get the majority of the playerbase to agree with a design decision, it's far more likely to be implemented (I doubt many developers would intentionally put things into a game that they know everyone would hate), but going back to my original point I think only some of that majority would agree because of how the decision affected their immersion. It's a valid reason to enjoy something, just not a strong argument.
Originally Posted by Obsy
Criticizing the devs for investigating other MMOs is like criticizing a writer for reading books.Free Company, Linkshell, Insane Asylum: http://lewdwhispers.enjin.com/home
OP, you keep saying that forcing us to play as one job would increase immersion, but the locking is completely not necessary. If you'll look at my pads, it took me a year and a half to get PGL to 50. A few months later I got ARC to 50 just to see if I enjoyed ranged classes (for inevitable MSK inclusion).
Before getting ARC though, when people asked what job I had, I could proudly say PGL. I mained it, it was the only combat class I enjoyed, and it's still the one I associate Llen with the most. Therefore, I argue that locking us to a single class not only ruins any sense of attachment to a character, it actually impedes it entirely. Why let the game tell you what you can and can't do. If you're an intelligent, sentient being, maybe you don't want to be a level 50 Everything. Maybe you want to use only one class. I did, and I can assure you I feel much closer to my character for having done it.
Luckily by being an open choice. You can do all jobs on one character, or start a new one and do a separate job. Keep in mind you have to repeat low level quests and unlocks, as well as have 2 roles to do the other job. so it will be very time consuming to do that, and other content.
If a person has that kind of time on their hand they can do that, but many of us work ful ltime jobs, have school or continuing education, and it isn't viable.
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