Quote Originally Posted by Jynx View Post
I just often wonder why the developers even decided to keep the Class system when they introduced Jobs, and why the still cling to it this day.

It's nigh impossible that the system will be killed even in Beta because it looks like by the time we even touch the Beta the game is going to be pretty thoroughly built. I can only pray that people are quick in pointing out the issues of the Class/Job system during Beta though.
I could see why classes possibly ought to be replaced with primary level jobs, but then what does that solve in terms of identity? A soldier job isn't going to get much more advanced or distinct than a well-made gladiator class. And on the other hand, I'd rather not step out of my starter town's gates for the first time as a full-fledged Dragoon. Sure, I could be level 1, virtually useless (which again solves no identity issues) but that already means I have the spirit of a dragon, to some extent, within me. Why would that be the case when I've done nothing? You could say I came here already trained, but how would it make sense for me to be identified in title as a "Dragoon" when I can barely hold a spear straight, and get one-shotted by a level 10 marmot? And how would that work for any future job?

Classes are basically the same primary level classes that the Tactics system has already employed, but without completely limiting the uses of one's experience elsewhere. Anyone can pick up a sword and figure out how to swing it. One does not necessarily pick up a club and suddenly know how to steal monster abilities or a rapier and know how to use nastily precise flame magic. Any game that starts at an actual beginning, with a cumulative sense of experience, will in some way found itself on classes. From the weapons used, one infers an advantageous mindset, and therein style. You could argue that eventually that style can exist even in the use of other weapons, or that styles may be merged, and I'd agree completely. But it's not the classes that need to go. It's the poor execution of learning and crossing skills, mechanics of range and strategy that would produce different results under these different styles, and jobs being treated mostly as just another class rather than a point of one's own experience.