Glad I leveled Culinarian![]()


Glad I leveled Culinarian![]()



Hehe, this feature makes other crafting classes like Culinarian class. For food is consumed so you can't use it then sell it. With character binding, gear is now consumed when you use it.
In RL cloths break down over time when they are used, however in a game they don't. Could you imagine RL economy if cloths last forever? An alternative to gear binding is to have gear break down over time then it gone after a certain amount of use and you can only repair it a certain amount of times. I actually think this would be a worse system because your super expensive or hard to obtain item is lost eventually.
Other alternative been tried at the start of FFXIV 1.0 is reducing items from going into the economy. This was done by making crafting of an item super complicated where you would need a ton of items and several of those are crafted items that contain crafted items. This made crafting frustrating because you could be spending hours to craft a single piece of gear. Yoshi changed this and reduced the materials required to craft a piece of gear.
Materia system was an okay alternative. However it really only removes the cheapest gear and gear worth melding.
Gear binding is an acceptable alternative to me. I currently can't think of a better alternative right now.
Last edited by Pseudopsia; 02-09-2013 at 10:45 PM.
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