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  1. #1
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by mbncd View Post
    Another thing I don't like about this system is how much it looks like it will get in the way of my ability to multi meld gear for LS mates that previously used said gear until they could afford the next materia to add to it.

    Has anything been officially stated about the plan for 2.0's melding request function expanding beyond single melds?

    As it was in 1.xx, if you wanted a second+ meld, you had to trade the gear, materia and catalyst to the crafter to meld in their own inventory, then trade again to get the multi melded item back. As an LS crafter, I often spent a few hours in Uldah repairing items and then getting these trades of used gear+materia+catalyst from friends and LS mates. If SE doesn't expand their meld request system beyond single melds, that will no longer be possible with used gear.
    Im fairly sure it only went to single meld in 1.0 because of the server, I would assume that would change in 2.0 with this system... /shrug.
    (0)

  2. #2
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Maybe they will allow you to request to have someone meld materia on your already melded gear without having to trade it :3
    (2)

  3. #3
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    what does RNG and Ex mean anyways?
    (0)

  4. #4
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Radacci View Post
    what does RNG and Ex mean anyways?
    RNG = Random Number Generator (Anything random is rules by this randomness)

    EX = Exclusive (Only you can equip that item, same thing as bind on equip basically)
    (2)

  5. #5
    Player

    Join Date
    Jan 2012
    Posts
    523
    I'm ok with this.
    (0)

  6. #6
    Player

    Join Date
    Nov 2012
    Posts
    19
    Not liking the idea of binding regular crafted gear at all.

    I want to sell my double melded piece of armor for what ever it's worth, or be able to pass it along to a friend when I've just spent millions buying new pieces of armor and materia on creating a better triple melded piece of armor.

    The idea of the market being over saturated with old gear is void for the simple reason I've mentioned above plus more I'm sure. People will be buying newly crafted armor to blow up, while trying to upgrade there older armor. As well as buying newly crafted gear for the soul purpose making new materia to sell or blow up. IMO armor with good materia upgrades can be better then some dungeon armor.

    You could argue that yeah, there would be tones of low level gear floating around. But people don't normally stay low level very long. Plus all the low level DoH will be able to make there own gear, making low level armor pretty much worthless to begin with. In my experience that armor just got sold to npc's or I just would drop it to get more inventory space.

    Long story short IMO the way the system worked at the end of 1.0 was just fine. Most times when you try to fix some thing that already works, it ends up breaking.

    Westette, looking good in those earrings ^-
    (10)
    Last edited by Westers; 02-09-2013 at 08:13 PM.

  7. #7
    Player
    MizoreShirayuki's Avatar
    Join Date
    Mar 2011
    Posts
    187
    Character
    Mizore Shirayuki
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Glad I leveled Culinarian
    (2)

  8. #8
    Player
    Pseudopsia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    Quote Originally Posted by MizoreShirayuki View Post
    Glad I leveled Culinarian
    Hehe, this feature makes other crafting classes like Culinarian class. For food is consumed so you can't use it then sell it. With character binding, gear is now consumed when you use it.

    In RL cloths break down over time when they are used, however in a game they don't. Could you imagine RL economy if cloths last forever? An alternative to gear binding is to have gear break down over time then it gone after a certain amount of use and you can only repair it a certain amount of times. I actually think this would be a worse system because your super expensive or hard to obtain item is lost eventually.

    Other alternative been tried at the start of FFXIV 1.0 is reducing items from going into the economy. This was done by making crafting of an item super complicated where you would need a ton of items and several of those are crafted items that contain crafted items. This made crafting frustrating because you could be spending hours to craft a single piece of gear. Yoshi changed this and reduced the materials required to craft a piece of gear.

    Materia system was an okay alternative. However it really only removes the cheapest gear and gear worth melding.

    Gear binding is an acceptable alternative to me. I currently can't think of a better alternative right now.
    (3)
    Last edited by Pseudopsia; 02-09-2013 at 10:45 PM.

  9. #9
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    I don't understand why people shouldn't be allowed to discuss about this subject or even be worried. I like reading arguments from both sides as I haven't taken any yet.

    This is a big change for players who are used to not having to make permanent purchases: in 1.0 you could just buy something for a spesific level range or just to see how STR melded hands would affect your damage, for example. If you didn't need the stuff you had bought, you could just sell it forward, not losing a lot of gil. You could also lend your friends gear for spesific fights and give your old low level stuff to newbies. Not being able to do any of this will change the way we handle gear and how we make purchases. I guess I personally wouldn't be buying as much gear as I used to buy, especially for lower levels, as I couldn't resell them when I'm done with them and turning low level gear into materia wasn't worth it in 1.0 at least.

    This change may be good for crafters, yes. But only if that makes people buy more stuff, right? And would it, really? I think all bards had their own pair of felt bracers and all black mages had their of INT hats (random examples, having some trouble remembering the gear pieces) anyway, the new system wouldn't change that. To me it seems like this new system would mostly affect lower level gear. Of course people might want to sell something quite valuable when they get something even better (possibly R/E dungeon gear) at max level, but with the new system it might just be they wouldn't purchase the less good piece because they don't want to waste money.

    It's clear crafters need to be able to make some money from crafting and selling gear, and there has to be a constant demand for new gear pieces. But I was under the impression this is what the materia system is for: when you try to meld something, you will blow up dozens of pieces in the process.

    I'm not saying 1.0 had a good economy but I'd hope to understand which parts of it worked and which didn't and how. Maybe someone could explain how this new gear bind system would fix the issues in 1.0's economy?
    (5)

  10. #10
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    THis method will make everything pre level cap more or less worthless everything at level cap crazy expensive.

    That is all this method will do. No longer will a crafter or anyone be able to sell anything substantial before endgame levels because no one will be willing to drop a large amount of Gil on a piece of gear is great for levels say 25-44 on say drg only that will be 100% worthless at say level 45.

    And XI's economy was way better then WoW's ever was. It was one of the few economys in the mmo world where crafting stayed worthwhile for the majority of the games life. We should do everything possible to not copy WoW's economic model in XIV. XIV's economy was 100% garbage in 1.0 that I agree. But SE should not be copying main stream. When their own system worked better in a game they still have running.
    (4)

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