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  1. #1
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Oh my GOD.

    I can't wait for the game to START so these threads can STOP.
    (4)

  2. #2
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Denmo View Post
    Oh my GOD.

    I can't wait for the game to START so these threads can STOP.
    Agreed ^^
    (2)

  3. #3
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jeronlmo View Post
    WoW's only economy is new gems w/e a new patch comes out. Crafting is virtually worthless excluding things like tailoring is a craft cloth users like priest is forced to level to add more gems to gear, blacksmithing for plate and so on. Im not saying gear binding is good or bad, I doubt it will change alot, I believe I dropped/spiritbonded the majority of my leveling gear in 1.0 because it wasnt worth the retainer space to sell, but I do think using WoW's economy as a defence is a bit off.
    That's pretty incorrect. You can craft normal raid level gear for example a blacksmithing body http://www.wowhead.com/spell=126852

    or a cloth body http://www.wowhead.com/spell=125558

    Every patch there is epic gear that can be crafted that is the same level as the current normal raid gear. Every craft in WoW has a use. In addition to making some lesser quality gear thats not quit raid level from cheaper mats.

    The crafts in wow are used throughout a whole expansion, every time a new raid tier comes out they can learn new plans for gear.
    Enchanting - Lets you Enchant/Disenchant gear
    Tairloring - Lets you make cloth gear
    Blacksmithing - Lets you make Plate gear and, make belt buckels to add slots to belt
    Leatherworking - Lets you make leather and mail gear, and leg enchants
    jewelcraft - lets you cut gems
    Alchemy - lets you make potions and flasks
    (1)

  4. #4
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zumi View Post
    That's pretty incorrect. You can craft normal raid level gear for example a blacksmithing body http://www.wowhead.com/spell=126852

    or a cloth body http://www.wowhead.com/spell=125558

    Every patch there is epic gear that can be crafted that is the same level as the current normal raid gear. Every craft in WoW has a use. In addition to making some lesser quality gear thats not quit raid level from cheaper mats.

    The crafts in wow are used throughout a whole expansion, every time a new raid tier comes out they can learn new plans for gear.
    Enchanting - Lets you Enchant/Disenchant gear
    Tairloring - Lets you make cloth gear
    Blacksmithing - Lets you make Plate gear and, make belt buckels to add slots to belt
    Leatherworking - Lets you make leather and mail gear, and leg enchants
    jewelcraft - lets you cut gems
    Alchemy - lets you make potions and flasks
    I assume that body is panda land... so... I guess? From when I played, in general everyone had every craft leveled, anything worth crafting was never sold on the AH, you just made it and used it. There was no crafting economy, there was a material economy that was only there because people needed multiple characters.

    So I guess from this new update... like very update they do, a few new 1-2 items/craft becomes useful while the other 1000 items/craft remains worthless, thats not an economy. Panda Land may work differently... I really do not want to hear more about any game involving pandas though so... you can be right, idc.
    (1)

  5. #5
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100


    - is about what I think of this thread
    (1)
    Last edited by Denmo; 02-09-2013 at 05:55 PM.

  6. #6
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Denmo View Post


    - is about what I think of this thread
    And that is why I can never fully enjoy WoW... (Just the whole style, not just the fact of the Pandas lol)
    (1)

  7. #7
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Jeronlmo View Post
    I assume that body is panda land... so... I guess? From when I played, in general everyone had every craft leveled, anything worth crafting was never sold on the AH, you just made it and used it. There was no crafting economy, there was a material economy that was only there because people needed multiple characters.

    So I guess from this new update... like very update they do, a few new 1-2 items/craft becomes useful while the other 1000 items/craft remains worthless, thats not an economy. Panda Land may work differently... I really do not want to hear more about any game involving pandas though so... you can be right, idc.
    if you think it worked that way you either didn't play much, didn't pay much attention, or you're just talking shit. craftable BoE blues and purples have always sold really well, especially anything coming from a BoP/BoE recipe. hell, even greens sold quickly- either because they were cheap and useful or they were great disenchanting fodder. there was always great interplay between gathering and crafting professions, and considering how many thousands of people on each server were farming and gathering- there's no way the system works unless there are also mechanics in place to take the products of those farming/gathering/crafting efforts out of the economy.

    i guess there's also an outside chance you played on some backwater nearly dead RP server where nobody raided, as raiding was one of the primary sources of economic stimulus on every server... but it sounds more like you're just another talking head who won't allow themselves to see the forest for the trees by simple byproduct of three little letters either being referenced by others or imagined all on your own.
    (1)

  8. #8
    Player
    Saiph's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    220
    Character
    Tora'a Moikot
    World
    Phoenix
    Main Class
    Archer Lv 31
    I didn't see much crying. I saw some people who don't like this system and some who like it. But what i don't understand is that some people say about others that they don't like it just because they are FFXi fanboys or hate WoW haters. That's not an arguement.

    My problem with this system is that it restricts players. And that is what i don't understand. SE could implent many other mechanics for ALL players, Crafters and Fighters to remove items from the game. But people players should be able to decide if they want to sell an item they used, give it to some friend or remove it from the game completly some other way.

    Ways we have to remove items at the moment:
    -turn into Materia
    -sell to NPC
    -blow up while trying multiple melds
    -Great company suplies

    options they could make to remove gear:
    -more Great Company supplies
    -(Repeatable) Quest where you have to turn in gear
    -DoH Guilds where you can turn in gear for special points or other items

    Im sure SE has smart people who could come up with more and better ideas.
    (7)

  9. #9
    Player
    HamHam's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah, Eorzea
    Posts
    250
    Character
    Hamtaro Kakamaro
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Saiph View Post
    I didn't see much crying. I saw some people who don't like this system and some who like it. But what i don't understand is that some people say about others that they don't like it just because they are FFXi fanboys or hate WoW haters. That's not an arguement.

    My problem with this system is that it restricts players. And that is what i don't understand. SE could implent many other mechanics for ALL players, Crafters and Fighters to remove items from the game. But people players should be able to decide if they want to sell an item they used, give it to some friend or remove it from the game completly some other way.

    Ways we have to remove items at the moment:
    -turn into Materia
    -sell to NPC
    -blow up while trying multiple melds
    -Great company suplies

    options they could make to remove gear:
    -more Great Company supplies
    -(Repeatable) Quest where you have to turn in gear
    -DoH Guilds where you can turn in gear for special points or other items

    Im sure SE has smart people who could come up with more and better ideas.
    I agree with you. It's like SE is copying WoW with this soulbinding gear idea. No imagination to come up with a new system that removes gear. It's not very attractive when a game copy another game because there was not a lot of effort to think.
    (5)

  10. #10
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    Another thing I don't like about this system is how much it looks like it will get in the way of my ability to multi meld gear for LS mates that previously used said gear until they could afford the next materia to add to it.

    Has anything been officially stated about the plan for 2.0's melding request function expanding beyond single melds?

    As it was in 1.xx, if you wanted a second+ meld, you had to trade the gear, materia and catalyst to the crafter to meld in their own inventory, then trade again to get the multi melded item back. As an LS crafter, I often spent a few hours in Uldah repairing items and then getting these trades of used gear+materia+catalyst from friends and LS mates. If SE doesn't expand their meld request system beyond single melds, that will no longer be possible with used gear.
    (7)



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