I've seen those comments, but to me it's a pointless debate when WAR can't perform comparibly to other jobs in DPS outside of AoE spam (which got nerfed before the end of 1.0, if I recall). Not to mention WAR being hybrid goes against the whole point of their job system, which is role-centric.
WAR's hybridity was never on the table for me because if the job system is going to be roles, then I expect WAR to be put in one role or the other and go from there. 1.0 is basically hold-over content and that is something I feel some have never realized or gotten wind of.
This remains to be seen. I just get annoyed by people who go under the idea that having one master tank is a great idea. I know that mentality carried over from FFXI and older MMOs (Lineage II for a while ran the "Dark Avenger or go home" bit for tanks), and that modern MMOs have tried to squash it as best they could.In all honesty though, with how different the new battle system is, it is hard to determine how this will work out. Dev's have clearly said that "roles" of jobs won't change, but their "concept" might. Warrior was directly pointed at when they mentioned it. They have also said how different Monk has changed. From being an elemental brawler to a DPS that focuses on chains that keep going faster and faster the more you go. It is a pretty significant change. So it leads myself to believe that both PLD and WAR will get some change in their concept. Perhaps one that meets a criteria that will satisfy both sides of the debate (Hah, yeah right).
I really wish they would release more info on the battle system. At least my worries might be put to rest if I knew what they were planning to do and how they're approaching roles per job.