well then it's a good thing paladin has better enmity tools and self cures to make up for it, right???
the point is- people saying warrior has the option to DPS are kind of exaggerating, because warrior's DPS is so poor *compared to other DPS*
so if warrior's dps sucks compared to other dps, but is slightly higher than paladin (which has plenty of tools warrior lacks), what's the problem? it's like you guys just have SUCH A BONER for paladin (because you play it) that you think it should be god of everything.
and it was. if you disagree, you're biased/wrong or you're basing your information on people who are biased/wrong. so where are you going with this?
paladin's single-target damage is actually pretty comparable to warrior's single target damage. any paladin who disagrees needs to improve their rotation. the only real edge warrior had was in aoe damage, and that also falls under the category of specialization- as warrior was intended to be the aoe tank.
but it can't
but that's its specialization in the context of tanking, and since it doesn't actually tank better than paladin the point is moot anyway
like what? like poor snap-aggro, slower enmity generation, poor/limited self healing, inability to heal/protect others? does that sound like a tradeoff to you? because it sure sounds like one to me!
and yet you do know that 24 man raids are coming, yes? which leads us to...
paladins ARE kings of main tanking in any situation that requires an actual tank. in any situation that *doesn't really need a tank*, warrior wins. the problem, once again, is that the game simply doesn't have enough content that's difficult enough to *require an actual tank*
if i want to get something done fast, and i know i won't be in any real danger- why would i bother with having a tank? why not just throw another monk at it? and that's what people do, and why warrior was largely preferred up until the paladin update and SC nerf.
and since 24 man raids are coming, you can almost be sure there will be plenty of encounters designed specifically with their aoe offtanking in mind- leaving the paladins to hold the big main baddies.
and that's exactly what they are. just because the community is slow to adapt and quick to base their preferences and opinions on outdated and wrong information, that doesn't make it reality.
and if people would actually sift through this thread with open eyes, they'd see that is precisely the root of the problem.
people are ranting about pld vs. war based on information and/or experiences that are simply no longer accurate representations of the latest model of gameplay (before servers went down)
and they don't, so this point is moot.



I've seen those comments, but to me it's a pointless debate when WAR can't perform comparibly to other jobs in DPS outside of AoE spam (which got nerfed before the end of 1.0, if I recall). Not to mention WAR being hybrid goes against the whole point of their job system, which is role-centric.
WAR's hybridity was never on the table for me because if the job system is going to be roles, then I expect WAR to be put in one role or the other and go from there. 1.0 is basically hold-over content and that is something I feel some have never realized or gotten wind of.
This remains to be seen. I just get annoyed by people who go under the idea that having one master tank is a great idea. I know that mentality carried over from FFXI and older MMOs (Lineage II for a while ran the "Dark Avenger or go home" bit for tanks), and that modern MMOs have tried to squash it as best they could.In all honesty though, with how different the new battle system is, it is hard to determine how this will work out. Dev's have clearly said that "roles" of jobs won't change, but their "concept" might. Warrior was directly pointed at when they mentioned it. They have also said how different Monk has changed. From being an elemental brawler to a DPS that focuses on chains that keep going faster and faster the more you go. It is a pretty significant change. So it leads myself to believe that both PLD and WAR will get some change in their concept. Perhaps one that meets a criteria that will satisfy both sides of the debate (Hah, yeah right).
I really wish they would release more info on the battle system. At least my worries might be put to rest if I knew what they were planning to do and how they're approaching roles per job.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)



Actually, every time I was in an Ifrit Extreme win, the tank was a WAR each time. Awesome healers were awesome. Awesome WAR was awesome. Its not to say your strategy doesn't work, but the warrior setup was quite legit.
Well, we have 2-3 weeks till we can get a feel for them ourselves. They won't be lv.50 though and won't be able to determine how they function end game till phase 3 at least. However, we can see if abilities up to 35(?) have shown any difference to the role of Gladiator and Marauder. Actually, hell if I know if they will even give out jobs themselves. It might just be classes for now.
I agree that there shouldn't be a "one job to rule them all" method, look at my debate(?) with Starlord. I just have a gut feeling that is not how it is going to be, but for all I know I could be wrong till I get more information. I feel like we are debating over the past, and then when the future becomes the present, we will look back at the thread and go "Wow, we were way off.", or "Rabble rabble rabble.", one of the two.
Last edited by Velhart; 02-05-2013 at 02:39 PM.
quick show of hands:
how many people saying warrior does great dps (and/or that paladin single target dps is SO MUCH WORSE) have actually ever used a parser?
because...
neither are reliable. don't be a homer.
fallacy of personal experience, and does *absolutely nothing* to address every single legitimate concern posted about warrior tanks in that fight.
you guys are really doing my head in.
Last edited by fusional; 02-05-2013 at 02:34 PM.

I gave up trying to respond after my second reply. Trying to tell these people the truth is a pointless endeavor and a waste of time. They will close their eyes and refuse to recognize the evidence in place before them. It's people like this that gave paladins a bad name in XI and created pointless dialogue between the two classes after April of 2012 in XIV.
Also some of you people must be rolling with some shitty paladins if you are stating the things that you're stating. Paladin has superior damage mitigation, awesome debuffs through weaponskills, awesome buffs, = if not superior single target dps compared to warrior on end-game bosses and self-healing capabilities as well as a defense ignoring weaponskill in Spirits Within. What the fuck else do you want? If SE listened to you rubes nobody would play warrior.
Last edited by Darkillumina; 02-05-2013 at 02:46 PM.



Actually, most people from Hyperion I saw go into the instance used a WAR tank. There we PLD tank parties also, both were used, it wasn't just a personal experience. Also, each tank was different each run I won. Both PLD and WAR method work fine in Ifrit, i'm not sure where you are defending yourself here. Saying WAR is "unreliable" on Ifrit Extreme however seems kind of an ill statement, since there is a lot of proof just on YouTube itself that they are more than reliable. Rather the PLD or WAR method works better, really, if the big doofus is dead, does it matter what party setup was used?
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