Quote Originally Posted by Duelle View Post
Not really, we just take into account the fact that niche gameplay sucks in the long run and it sucks even more when it involves roles like tanking and healing.
Shame on you for bringing the pure vs hybrid nonsense to this thread. Not to mention, as you have seen here some are asking for WAR to be either DPS or a tank.
Why would anyone have to nerf WAR's damage into oblivion? If you can't wrap your head around the idea of WAR (a two-hander wielder) and PLD (a sword & board user) being tanks and performing equally to the point they're replaceable, I'll give you an example.

This guy and this guy could both main tank a raid in WoW. Both were close to equal performance and were more than acceptable for the task. Both could even work together in encounters that required multiple tanks and one was not inferior to the other at the end of the day. One is a death knight wielding a two-handed sword/mace/axe, and the other one is a prot warrior wielding sword/mace/axe and shield.

So it can work, believe it or not. Adjustments on both ends will have to be made, but it's not as outlandish as some claim it is.
I don't believe the issue is revolved around two different tanks taking on something. I believe it is the idea of WAR being a hybrid of DPS/tanking and PLD only tanking is the beef people are having.

One side says: It isn't fair that WAR get to DPS/tank and PLD only gets to tank. This side believes that if you get to be hybrid, you have to be restricted compared to someone who is tank only.

Other side says: WAR shouldn't be gimped in tanking and SE should be left as is.

In all honesty though, with how different the new battle system is, it is hard to determine how this will work out. Dev's have clearly said that "roles" of jobs won't change, but their "concept" might. Warrior was directly pointed at when they mentioned it. They have also said how different Monk has changed. From being an elemental brawler to a DPS that focuses on chains that keep going faster and faster the more you go. It is a pretty significant change. So it leads myself to believe that both PLD and WAR will get some change in their concept. Perhaps one that meets a criteria that will satisfy both sides of the debate (Hah, yeah right).

Everyone here (myself guilty) keep dwelling too much into how 1.xx worked. We need to wait until beta to get a full understanding of how the battle system for the classes/jobs work, and then formulate criticism or perhaps bring the debate back up for topic and discussion. Like I said in a earlier post, I do believe the Dev team has found a good place for PLD, WAR, and all other jobs to make them feel like they are in the right place. If not...that is what shouting and complaining is for.