PLD > WAR
I have nothing else to contribute.
Final Fantasy is a game with more than one tank. Love it or hate it… it is what it is.
WAR was a DPS … Until it went head to head with REAL DPS'.
It's skill set was not meant to up its damage but to hold hate.
Maybe we should start looking at the "ROLE" we want to fill instead of just the "JOB" we want to play. If you love the role of tank, then level both and use the best tools at your disposal. (Many of you have EVERY job to 50 anyways.)
At the end of the day, WAR & PLD are tanks. PLD does not shine in every situation, that's fine. Neither does WAR. Don't make it seem as if there can be only one tank or your usefulness has diminished… some of you sound like 2004. Stop being stingy, no one is taking your toys away.
It's my opinion that, the ability to solo 'til 50 has negatively affected players ability to do their job in a group setting. We are literally learning how to play while doing endgame content (where we should KNOW our Jobs/Roles). With all the abilities that a PLD has, how is it not (as some are suggesting) able to hold hate effectively or on par with WAR? I'm sure its more than an in-game design and mechanical flaw. We don't know whether to Provoke first - or - attack, then Provoke - or - Rampart when some are close - but - Sentinel when the thing does something - or - does Cure equal hate - or - even Cure timing… At the end of the day, learn your Job.
-- we who are not as others --
-- Æternum's Shadow | Hyperion --
Gotta agree with this paragraph here. And I have to confess I have fallen victim to this myself. I really started playing FFXIV about a couple years ago, right around the time we had our son and I became a father for the first time. I instantly became a casual gamer lol. I only had a an hour or so to play each night, and I gotta admit, I spent that hour soloing, because it was better than wasting time lfg, or joining a pt, getting to camp, and then saying after a half hour "gotta find a rep." But it sucked when I got to situations where I needed a party. I had no idea how to function. I was too used to soloing. And as a result, I'm sure I wasn't fulfilling my proper role in the party.It's my opinion that, the ability to solo 'til 50 has negatively affected players ability to do their job in a group setting. We are literally learning how to play while doing endgame content (where we should KNOW our Jobs/Roles). With all the abilities that a PLD has, how is it not (as some are suggesting) able to hold hate effectively or on par with WAR? I'm sure its more than an in-game design and mechanical flaw. We don't know whether to Provoke first - or - attack, then Provoke - or - Rampart when some are close - but - Sentinel when the thing does something - or - does Cure equal hate - or - even Cure timing… At the end of the day, learn your Job.
Moral of the story, I learned my lesson. In 2.0, even if it's duo'ing or small parties with quests and leves, it's better to spend the time finding people to play with, even if it means leveling at a slower rate. Or at least make the effort to do that occasionally on your road to the top. At least if you're partying with even one other person you're learning how to rely on each other, and learning what abilities you have that can help your party.
Last edited by SodRansom; 02-04-2013 at 11:49 PM.
http://chaostheoryffxiv.enjin.com
PLD can do damage in 1.0. If you don't remember they actually gave PLD a damage boost to some weapon skills. They weren't top DPS obviously but it wasn't like XI where you were in tank gear and did pretty much 0 damage.
You have to realize what kind of tank WAR was too. At least they way my LS used it. If we used it at all. For spirit bonding weapons. They were great for gathering tons of mobs and dropping a nice AoE to hold hate while BLMs dropped firagas without pulling hate. Other than that we used PLD on all fights and raids cause its the boss! Oh wait we used it on Ifrit X too for middle nail damage. WAR was sick for farming too. You could go nonstop without resting HP. It kinda felt hax in some ways. Get a pile of mobs and almost be dead then drop a steel cyclone and kill them all while healing HP to 100%.
Use your creativity to make a class/job useful for you. Who cares whats you think is "best" for the situation if you have fun and accomplish what you set out to do?
/meme/
I dont always EG
But when I do I always choose PLD
/meme/
PLD is the EG tank, but he is sad anywhere else in game. Buff PLD out of EG content, characters shouldn't be designed into one content type. At least thats what I think.
Then look at the WAR, yes he can do -some- EG content, a lot of times stretching his play style like making a THM main healer.. he isn't an efficient choice except for one event. I hope to see WAR not being defined as a hybrid (because hybrids are horrible to balance classes and will be an issue for all time lol) and either make him "good" dps or "ok" dps and "good" tanking like how the PLD is and I hope the PLD becomes (PLD already good tanking for bosses but is pretty sad else where, WAR is meh EG tank at best but isnt so sad else where like Materia Farming).
PLD doesnt need a direct DPS boost but helping the party out is good enough too like WoW PLD, just enough that you aren't sad to see him in your grind party lol. You dont need a PLD to tank trash world mobs so he needs other options and formats (imo).
Last edited by Shougun; 02-05-2013 at 04:38 AM.
Yeah about warrior dps..........on sustained fights paladin started to outpace it which is again pretty much all end-game fights. Plus, if you're forced to bring a warrior along for DPS......well I don't know what to tell you. It's not like there was a lot of content anyway. Outside of 17 minute runs, Ifrit Extreme and Raven Nevermore and Garuda there wasn't really much you could do as that was the extent of the end-game content. Hell even regular mode Ifrit was faster and easier with a paladin. Don't forget that Paladin also has a defense down weapon skill which made everything easier for all the DPS.
I just don't understand the calls for a further buff. It's as if the paladins saw warriors farming crap in the strongholds and are upset that they can't do that as well. Paladin was the best tank as of the closure of XIV. Warrior was an ok tank and the worst dps option in the game.
Also lol at trash tanking. Seriously. Giving a class that role with how fast everything died in 1.0 was absolutely useless. So trying to justify any potential changes by saying, "Warrior can be a aoe tank," is flawed. Unless 2.0 has situations where trash is actually dangerous this would make warrior even more useless. Besides, most AoE tanking took on the form of kiting. Paladin has multi-flash so they can do that to.
Besides, I think it was cool that we had a hybrid option in warrior. It allowed us to solo things at a decent speed without falling apart in seconds. Not every single class has to do one thing and one thing only. I'm positive half the people posting in this thread are XI paladins who felt neglected and abused due to Ninja and Warrior tanks in XI and are terrified that it might happen again in XIV 2.0.
Look, I'm all for balance when necessary but there is no absolutely no reason to buff Paladin further. So far I have yet to see anybody but Fusional post actual data. All I have heard in this thread from people who support this is just empty statements. Where is the data and proof? In what content? If you can't answer that your opinion holds little weight.
Last edited by Darkillumina; 02-05-2013 at 05:25 AM.
I'd be happy to play a PLD in a group with a WAR tanking if I could dual wield swords and play DD ...that would be balance![]()
Less Reality makes for better Fantasy!
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http://forum.square-enix.com/ffxiv/threads/376127-Request-for-gpose%21-Sinking%21
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