Final Fantasy is a game with more than one tank. Love it or hate it… it is what it is.

WAR was a DPS … Until it went head to head with REAL DPS'.

It's skill set was not meant to up its damage but to hold hate.

Maybe we should start looking at the "ROLE" we want to fill instead of just the "JOB" we want to play. If you love the role of tank, then level both and use the best tools at your disposal. (Many of you have EVERY job to 50 anyways.)

At the end of the day, WAR & PLD are tanks. PLD does not shine in every situation, that's fine. Neither does WAR. Don't make it seem as if there can be only one tank or your usefulness has diminished… some of you sound like 2004. Stop being stingy, no one is taking your toys away.

It's my opinion that, the ability to solo 'til 50 has negatively affected players ability to do their job in a group setting. We are literally learning how to play while doing endgame content (where we should KNOW our Jobs/Roles). With all the abilities that a PLD has, how is it not (as some are suggesting) able to hold hate effectively or on par with WAR? I'm sure its more than an in-game design and mechanical flaw. We don't know whether to Provoke first - or - attack, then Provoke - or - Rampart when some are close - but - Sentinel when the thing does something - or - does Cure equal hate - or - even Cure timing… At the end of the day, learn your Job.