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  1. #61
    Player
    Reaujien's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    255
    Character
    Reaujien Reveille
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Shougun View Post
    Aside comment: I find it funny people hate having to buy potions but they are ok with the materia system which reeks of breaking and buying crap, it has a huge "ima gil sink" title just like Korean MMOs lol. At least the potions you knew were going to do their job XD
    Right.

    That, and, I'm guessing that consumables purchased from players (and not NPCs) play an essential role for an in-game economy. Admittedly I'm no economist, so maybe my guess is far from true.
    (1)

  2. #62
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by KiriA500 View Post
    I hope those items/spells stay out of the game. I prefer the method we had of avoiding aggro in 1.0, walking past sound and behind sight.
    Unless they completely block passages/hallways with large groups of level 90ish mobs like they did in 1.0
    In 1.0 you just levleed Paladin instead of using these items!
    (0)

  3. #63
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Reaujien View Post
    Right.

    That, and, I'm guessing that consumables purchased from players (and not NPCs) play an essential role for an in-game economy. Admittedly I'm no economist, so maybe my guess is far from true.

    Either I was a mega noob in FFXI or potions were bought from players as well (always bought mine from the AH). The materia system is designed in imo, frustrating force consumption (chance to get nothing, like Korean MMOs famous upgrade system), while potions are still in force consumption at least they work when you buy them lol and they costed much less.

    Maybe you are agreeing with me and I cant tell lol.

    (But yes the consumption helps boost the economy, somethings just look like an "excuse" to boost the economy though)
    (0)

  4. #64
    Player
    Reaujien's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    255
    Character
    Reaujien Reveille
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Shougun View Post
    Either I was a mega noob in FFXI or potions were bought from players as well (always bought mine from the AH). The materia system is designed in imo, frustrating force consumption (chance to get nothing, like Korean MMOs famous upgrade system), while potions are still in force consumption at least they work when you buy them lol and they costed much less.

    Maybe you are agreeing with me and I cant tell lol.

    (But yes the consumption helps boost the economy, somethings just look like an "excuse" to boost the economy though)
    I am . My apologies for coming off differently.
    (1)

  5. #65
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ricky View Post
    Unless they completely block passages/hallways with large groups of level 90ish mobs like they did in 1.0
    In 1.0 you just levleed Paladin instead of using these items!
    Paladin was the only way I could get the Oakwood aetheryte. Stupid Ahriman.
    (0)

  6. #66
    Player
    SodRansom's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    178
    Character
    Sod Ransom
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    I haven't read through the whole thread yet (I'm at work shh lol), so I'm sorry if this has already been said, but my initial thoughts are that I would love to see sneak/invis brought to ffxiv. I know there's currently ways of avoiding aggro with sight and sound mobs now, but I really miss not know when sneak/invis would wear off. It added a whole new element of danger to ffxi that I really enjoyed, even when they wore off at the most inconvenient times. That danger isn't there when you can just walk around sound aggro'ing mobs and you know you'll always be safe that way.
    (1)


    http://chaostheoryffxiv.enjin.com

  7. #67
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Since the end of Alpha, I went back to Vana'diel for the first time in years. Just attempting to get from my native Windurst to Mhaura, on my way to Selbina and Valkurm, was an exciting, adrenaline drenched adventure, shared by two other Tarus I didn't know at all, at the beginning of the Journey. By the end of it, with hearts all-pitter-patter, we bonded with bows and vows of future cooperation and friendship. All of this at level 10. Danger made us happy!

    At some point, knowing that we would miss the Selbina Ferry if we waited too long for certain two goblins to move out of our way, my character, an ex-mule, reached into his pockets and blessed the three of us with some timely Prism-Powder pats. Then we ran exhilarated the last malm to the docks. The two new players behaved as if I had revealed the path to eternal life, thanking me profusely. They cheered as though I was a great hero. I almost believed it, for a few minutes. Then an old friend broke the news to me... There is now no death penalty for jobs under level 31.

    Even if the danger was only in my head, I still haven't lived moments like those, in any version of FFXIV. Alas.
    (6)
    Last edited by Rutelor; 02-23-2013 at 11:41 PM.

  8. #68
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Exn View Post
    LOL! Whoa how fail is that! Ppl actually didn't enter zones because they were afraid of using oils/powders? Extremes? Yeah right. I get you didn't like invis/sneak items in XI, but there was nothing wrong with the system, your friends were just terribad. Can't even feel bad saying that, cuz after 6 years of XI. I have never heard something so ridiculous.
    Sneer all you want, my buddy and his wife HATED how mob placement and aggro rules for them was set in TAU zones. After losing a whole level dying while trying to get to an imp camp, my buddy threw in the towel and decided to go back to soling mobs on the main continent (he played a SMN). They, just like everyone else, paid for the damn expansion and in the end did not get their money's worth.

    Yes, my friend was the kind of guy that could get lost in a hallway on /follow, but he knew how to play the game where it mattered.

    Quote Originally Posted by Elexia View Post
    Post.
    Doesn't it get tiring to have to grasp at things to create an argument the moment someone dares to say something from FFXI sucked?

    Exploration as per 1.0 was fine. Exploration in FFXI required consumables and precipitated dickish moves from the developers in a (poor) attempt to create challenge.

    Quote Originally Posted by Shougun View Post
    Aside comment: I find it funny people hate having to buy potions but they are ok with the materia system which reeks of breaking and buying crap, it has a huge "ima gil sink" title just like Korean MMOs lol. At least the potions you knew were going to do their job
    Dude, if I can be frank for one moment, I HATE the materia system because of the fact it is Lineage II's enchant system but with harsher consequences upon failure. Not everyone loves the materia system. It's just that it's too late for anything to be done about it.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #69
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Duelle View Post
    Dude, if I can be frank for one moment, I HATE the materia system because of the fact it is Lineage II's enchant system but with harsher consequences upon failure. Not everyone loves the materia system. It's just that it's too late for anything to be done about it.
    /dude hugs

    lol

    I'm praying for Yoshida to surprises us in beta with a different system that's not such an obvious and forced gil turner (I have no problem with well blended gil turners but my god that one is so obvious lol).
    (1)

  10. #70
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shougun View Post
    I'm praying for Yoshida to surprises us in beta with a different system that's not such an obvious and forced gil turner (I have no problem with well blended gil turners but my god that one is so obvious lol).
    Seeing how much the devs care about crafters, I doubt much would change unless he turns materia into guaranteed gear enhancement or turns it into something like TOR's item modification system (bonus of the latter is that then you wouldn't really need vanity slots ~_^).

    Here, for clarity, this was a post I made for redesigning FFXI's evoliths using TOR's mod system as inspiration.
    (0)
    Last edited by Duelle; 01-31-2013 at 08:54 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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