I hope those items/spells stay out of the game. I prefer the method we had of avoiding aggro in 1.0, walking past sound and behind sight.
I hope those items/spells stay out of the game. I prefer the method we had of avoiding aggro in 1.0, walking past sound and behind sight.
I liked the sneak and invis. spells/medicine in FFXI.
U know in FFXI you could also avoid sight aggro monsters by going behind them, still invisible was great when u just wanted to run through a zone (just to find out that one of them was infact a sound aggro one or a true sight... lol).
I don't think one way of going around mobs should rule another out.
There is a little Monkey in all of us....
I agree they were nice to have in XI. I do, however, feel that players became too reliant on them. You HAD to have them to get to certain areas, and unless you were a mage, you had to buy/craft the items, which was costly.I liked the sneak and invis. spells/medicine in FFXI.
U know in FFXI you could also avoid sight aggro monsters by going behind them, still invisible was great when u just wanted to run through a zone (just to find out that one of them was infact a sound aggro one or a true sight... lol).
I don't think one way of going around mobs should rule another out.
Speaking as a player who never had a decent amount of gil, Silent Oil/Prism Powder were a huge pain for me. To make matters worse, when I would actually have some...there would be times when the effect would immediately begin to wear off right after using it. That mechanic can go straight to hell.
They need to first overhaul the entire universal cooldown system on potions for ALC to stand any chance with potions. As 1.0 cooldowns made them unfeasible to count on for anything approaching regular use
Aye Sky was a nightmare for this even as a RDM i always had to have at least a stack of both on me.
Unless they completely block passages/hallways with large groups of level 90ish mobs like they did in 1.0
In 1.0 you just levleed Paladin instead of using these items!
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