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  1. #1
    Quote Originally Posted by Duelle View Post
    Hope not. It sucked to be reliant
    You relied on hitting x to walk past certain enemies in a lot of zones in XIV. Well damn, there goes that argument. Even though you can get knocked off, you relied on your chocobo and gobbue to get through many tough spots for the simple fact of drawing aggro to force them to tether.

    So..the last thing that can be said is it would "suck to be reliant on an item" when you relied heavily on trolling the game mechanics in XIV.
    (4)
    Last edited by Elexia; 01-31-2013 at 02:22 AM.

  2. #2
    Player Gemma's Avatar
    Join Date
    Aug 2011
    Location
    Limsa-Lominsa
    Posts
    577
    Character
    Saskia Sinwolf
    World
    Sargatanas
    Main Class
    Archer Lv 73
    Quote Originally Posted by Elexia View Post
    You relied on hitting x to walk past certain enemies in a lot of zones in XIV. Well damn, there goes that argument. Even though you can get knocked off, you relied on your chocobo and gobbue to get through many tough spots for the simple fact of drawing aggro to force them to tether.
    It's not a problem of "I had to use sneak and invis potions too much in XI" its the fact that it cost gils if you didnt make them yourself. Which I can see that being annoying. It doesn't cost me gil to hit X and walk past mobs or to call my chocobo or goobue.

    So yea I'd prefer having to walk past sound and be sneaky with sight and just run like hell for true sight/sound rather then have yet another medicine I have to carry all the time.

    Besides I'm sure Ferne was just being his witty old self and make refrence to XI for giggles. I highly doubt they are bringing those back. (well, at least I hope not ^_^ lol)
    (2)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Exn View Post
    LOL! Whoa how fail is that! Ppl actually didn't enter zones because they were afraid of using oils/powders? Extremes? Yeah right. I get you didn't like invis/sneak items in XI, but there was nothing wrong with the system, your friends were just terribad. Can't even feel bad saying that, cuz after 6 years of XI. I have never heard something so ridiculous.
    Sneer all you want, my buddy and his wife HATED how mob placement and aggro rules for them was set in TAU zones. After losing a whole level dying while trying to get to an imp camp, my buddy threw in the towel and decided to go back to soling mobs on the main continent (he played a SMN). They, just like everyone else, paid for the damn expansion and in the end did not get their money's worth.

    Yes, my friend was the kind of guy that could get lost in a hallway on /follow, but he knew how to play the game where it mattered.

    Quote Originally Posted by Elexia View Post
    Post.
    Doesn't it get tiring to have to grasp at things to create an argument the moment someone dares to say something from FFXI sucked?

    Exploration as per 1.0 was fine. Exploration in FFXI required consumables and precipitated dickish moves from the developers in a (poor) attempt to create challenge.

    Quote Originally Posted by Shougun View Post
    Aside comment: I find it funny people hate having to buy potions but they are ok with the materia system which reeks of breaking and buying crap, it has a huge "ima gil sink" title just like Korean MMOs lol. At least the potions you knew were going to do their job
    Dude, if I can be frank for one moment, I HATE the materia system because of the fact it is Lineage II's enchant system but with harsher consequences upon failure. Not everyone loves the materia system. It's just that it's too late for anything to be done about it.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Duelle View Post
    Dude, if I can be frank for one moment, I HATE the materia system because of the fact it is Lineage II's enchant system but with harsher consequences upon failure. Not everyone loves the materia system. It's just that it's too late for anything to be done about it.
    /dude hugs

    lol

    I'm praying for Yoshida to surprises us in beta with a different system that's not such an obvious and forced gil turner (I have no problem with well blended gil turners but my god that one is so obvious lol).
    (1)

  5. #5
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shougun View Post
    I'm praying for Yoshida to surprises us in beta with a different system that's not such an obvious and forced gil turner (I have no problem with well blended gil turners but my god that one is so obvious lol).
    Seeing how much the devs care about crafters, I doubt much would change unless he turns materia into guaranteed gear enhancement or turns it into something like TOR's item modification system (bonus of the latter is that then you wouldn't really need vanity slots ~_^).

    Here, for clarity, this was a post I made for redesigning FFXI's evoliths using TOR's mod system as inspiration.
    (0)
    Last edited by Duelle; 01-31-2013 at 08:54 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)