I feel your pain, I'm a red mage enthusiast myself, but I think it'll be so much better on top of a class that actually uses rapier swords
Let's leave Carbuncle and the books to the summonersthey sure appreciate those more
it's from japanese Gamer magazine, even on the arcanist battle team has lots pressure: original user translation threadSweet, good to know that it will be available from the start. Now I just wonder whether we'll be able to try them out at some point in beta.
I think it was already confirmed in some interview or another that Summoner won't be ready until the first major patch after release.
巴術士は複数タイプのカーバンクルを使い分けるといった新クラスの情報もありましたが、巴術士と召喚士、改めて実装時期はいつ頃になりそうでしょうか?
吉田氏:巴術士はサービスイン(正式サービス)時からで、今の雰囲気を見ていると召喚士も間に合いそうかな、と。ただ、確定と言ってしまうとバトルチームから非常に怒られてしまうので、頑張ります、ということにさせてください(笑)。
Arcanist will be available at release, Summoner could make it too, but there seem to be delays on the battle side of things, so it might not make it.
Last edited by Deli; 01-26-2013 at 06:50 AM.
This is a good point, after all having to many jobs in the beginning can be confusing when starting a game new. There are some MMO's that started out with having 13-14 jobs you could pick from in the beginning? Then there was a skill tree that allowed you to train you skill points to pick what you want. It was extremely flexible and you could make customize a class to almost anyway you wanted. However it was extremely hard to balance because there was so many variances.While the argument that with the armory system not needing to unlock a class before you can use it is certainly valid, it doesn't necessarily mean it has to work that way. In FFXI there were 6 jobs that you could use at the beginning, it didn't matter what you started as you could switch between those 6 whenever you felt like it, then the advanced jobs were unlocked later.
And while it is not an exact correlation, I could easily see a situation where to become an arcanist you need to complete a quest or series of quests and then are rewarded with your first grimoire, and that is the only level one option available to you, which would pretty much close the class off until you actually did them.
Only giving a new player a handful of typical classes that every MMO player is used to to gently get them accustomed to the new gameplay mechanics. Then open up the game to allow them to select from the full gambit of classes that the game has to offer!
This way a new player can be introduced to the new classes through Veteran players, NPC's they encounter in the other classes, and introduced to them through Main Story quests or job quests.
And this is why I shouldn't post till I read the entire thread! lol
Last edited by Linkurrra; 01-26-2013 at 07:40 AM. Reason: updated
Yes, even the early FF games with a job system you had to do some kind of work to unlock them, and no you can't say "but this is FFXIV", it is lazy, but as I've said before, they designed themselves into a corner with the armory system so this fits with that design.
Hopefully SMN makes it worthwhile.
So they are making ANC a starting class whats your point?Yes, even the early FF games with a job system you had to do some kind of work to unlock them, and no you can't say "but this is FFXIV", it is lazy, but as I've said before, they designed themselves into a corner with the armory system so this fits with that design.
Hopefully SMN makes it worthwhile.
Well they will at least make release Arcanist with a guild and a full set of job quests. My only question is what is the weapon of choice for Arcanist?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.