It was onmislash V2 cause apparently seph didn't even know what that attack was. Pretty sure the original was like 15 hits or something.They had some form of gunblade (Kadaj and his gang) And Cloud killing Sephiroth was a copy and paste (albeit CGI not 90s pixely) of how he killed him ingame Omnislash if Cloud never had that limit he would never be able to kill Sephiroth (seriously if you don't have it at the end of the game it gives you it just to kill him with)
Edit: Also cloud after rewatching the fight cloud tries to onmislash and seph blocks it all.
Last edited by Firon; 01-25-2013 at 04:33 AM.
A Gunblade is weapon-based. So it only means Gunblade has to be attached to GLA/PLD since they use the sword. Unless they add rapiers which can clearly state (RDM or some other sword-wielding mage class).
I see the Imperials unleashing a new weapon called "Ultima Weapon."
at least a gun and a sword are both weapons.
for the bow-harp, the bow is a weapon and the harp... well... an instrument.
could also glue a cooking pot to an Axe and provide your party with tasty meals during fight.
doing buffs with a Bard instead of damage-only with an Archer doesn't change the combat style?
lolwut?
the only question would be - if musketeer class would have a gunblade job, what the role for party play would be. probably increased damage by combining range attacks and close combat.
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So let me get this right, a gunblade is based on a sword so it HAS to be a GLA/PLD weapon, but a rapier which is also a sword HAS to be a RDM weapon. Yes I know that it is traditionaly a RDM weapon, but there is a huge flaw in your logic here.A Gunblade is weapon-based. So it only means Gunblade has to be attached to GLA/PLD since they use the sword. Unless they add rapiers which can clearly state (RDM or some other sword-wielding mage class).
I see the Imperials unleashing a new weapon called "Ultima Weapon."
A gunblade is a specialist weapon, whilst it is a sword it requires someone who knows how to use it, not just any sword wielder so it could go to another class.
Sure the bard has to stop to cast songs but the style of combat does not change hes still a bow user fighting at range. Your talking about a gun user changing from long range specialist firing guns to close combat fighter swinging a sword. Just because the weapon has gun in its name does not automatically make it work with a class that specialises in guns.at least a gun and a sword are both weapons.
for the bow-harp, the bow is a weapon and the harp... well... an instrument.
could also glue a cooking pot to an Axe and provide your party with tasty meals during fight.
doing buffs with a Bard instead of damage-only with an Archer doesn't change the combat style?
lolwut?
the only question would be - if musketeer class would have a gunblade job, what the role for party play would be. probably increased damage by combining range attacks and close combat.
Exactly a gunblade is too different from both Musketeer and Gladiator weapons for either of them to just pick up.So let me get this right, a gunblade is based on a sword so it HAS to be a GLA/PLD weapon, but a rapier which is also a sword HAS to be a RDM weapon. Yes I know that it is traditionaly a RDM weapon, but there is a huge flaw in your logic here.
A gunblade is a specialist weapon, whilst it is a sword it requires someone who knows how to use it, not just any sword wielder so it could go to another class.
Last edited by Alaltus; 01-25-2013 at 05:28 AM.
No.
I'm talking about a range class that still does range damage with the gunblade but gets a few job-only skills involving the blade.
btw. let's not forget Musketeer comes from Musket. And we know that it was quite common in history to affix a bayonet to a musket.
which is in fact... a blade.
Last edited by Phe; 01-25-2013 at 05:38 AM.
----- Pour l'amitié franco-allemande - Für die deutsch-französische Freundschaft -----
A bayonet was ment for stabbing not swinging and was a last resort, we wont see eye to eye we both want opposite things.... ^^';;No.
I'm talking about a range class that still does range damage with the gunblade but gets a few job-only skills involving the blade.
btw. let's not forget Musketeer comes from Musket. And we know that it was quite common in history to affix a bayonet to a musket.
which is in fact... a blade.
I dont think making a gun class makes sense. There are blades and spears and guanlets - maybe there is a gun axe dunno.So let me get this right, a gunblade is based on a sword so it HAS to be a GLA/PLD weapon, but a rapier which is also a sword HAS to be a RDM weapon. Yes I know that it is traditionaly a RDM weapon, but there is a huge flaw in your logic here.
A gunblade is a specialist weapon, whilst it is a sword it requires someone who knows how to use it, not just any sword wielder so it could go to another class.
That is very convoluted (armory system) to make a gun melee wielding class, and if you restrict it to just "blades" then you just left out the other types (while still confusing the system since its also a GLD type weapon).
I think gun modified weapons should belong to their specific class like gunscimtar is for blue mage, gunblade for gld, gun spear for lancer, ect ect.
You can still add abilities to the weapon - just add a tab for item abilities in the skill sheet page.
For logic into how a non-gun class learns how to use guns I was thinking of some cross class/job passive system, perhaps you can have the musketeer unlock a passive you can equip to other classes (increases fire damage by 5% and allows use of firearm modified weapons).
In that way you are not screwing up the job weapon organization (not that I would be sad to see the armory system drastically change or anything.... *whistles* lol)
Last edited by Shougun; 01-25-2013 at 06:04 AM.
I'd like to see at as a drop. I always thought a gunblade would be cool to have back in FFXI. Maybe it can be an extremely rare drop or something?
The opening of Ishgard may come with new guilds, which = new classes/jobs. However, i think that would come in a later expansion. The devs certainly need time to put out an expansion after the game launches, so I wouldn't expect more than two new job classes (including Arcanist) before the first expansion.
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