


A bayonet was ment for stabbing not swinging and was a last resort, we wont see eye to eye we both want opposite things.... ^^';;No.
I'm talking about a range class that still does range damage with the gunblade but gets a few job-only skills involving the blade.
btw. let's not forget Musketeer comes from Musket. And we know that it was quite common in history to affix a bayonet to a musket.
which is in fact... a blade.





I dont think making a gun class makes sense. There are blades and spears and guanlets - maybe there is a gun axe dunno.So let me get this right, a gunblade is based on a sword so it HAS to be a GLA/PLD weapon, but a rapier which is also a sword HAS to be a RDM weapon. Yes I know that it is traditionaly a RDM weapon, but there is a huge flaw in your logic here.
A gunblade is a specialist weapon, whilst it is a sword it requires someone who knows how to use it, not just any sword wielder so it could go to another class.
That is very convoluted (armory system) to make a gun melee wielding class, and if you restrict it to just "blades" then you just left out the other types (while still confusing the system since its also a GLD type weapon).
I think gun modified weapons should belong to their specific class like gunscimtar is for blue mage, gunblade for gld, gun spear for lancer, ect ect.
You can still add abilities to the weapon - just add a tab for item abilities in the skill sheet page.
For logic into how a non-gun class learns how to use guns I was thinking of some cross class/job passive system, perhaps you can have the musketeer unlock a passive you can equip to other classes (increases fire damage by 5% and allows use of firearm modified weapons).
In that way you are not screwing up the job weapon organization (not that I would be sad to see the armory system drastically change or anything.... *whistles* lol)
Last edited by Shougun; 01-25-2013 at 06:04 AM.


I'd like to see at as a drop. I always thought a gunblade would be cool to have back in FFXI. Maybe it can be an extremely rare drop or something?



The opening of Ishgard may come with new guilds, which = new classes/jobs. However, i think that would come in a later expansion. The devs certainly need time to put out an expansion after the game launches, so I wouldn't expect more than two new job classes (including Arcanist) before the first expansion.


id really like to see a Gunblade job as well. it should be its own job, unlocked with L50 Musketeer and L35 Gladiator.
I think a gunblade specialist class is cool.



You know, I think I saw a thread like this some time ago (started by Gin Tama) that had some great suggestions by several posts about gunblades... I'll try to do a search later.
But I still agree it'll be wicked to have Gaius be the "go-to" person to complete a series of quests to use the gunblade as an advanced class
"After ten years, finally headed to Sharlayan... absolutely stoked"

lol yeah i made one some time ago http://forum.square-enix.com/ffxiv/t...8163-GunbladesYou know, I think I saw a thread like this some time ago (started by Gin Tama) that had some great suggestions by several posts about gunblades... I'll try to do a search later.
But I still agree it'll be wicked to have Gaius be the "go-to" person to complete a series of quests to use the gunblade as an advanced class
lol its a matter of taste i would say, not everyone can like the same.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




