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Thread: Shiva model!

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  1. #1
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Hulan View Post
    Thank you for bolding the pertinents. I was trying to say that, but I tend to get a little long winded. I agree as well, I find the overall change in design (color aside) to be refreshing and quite interesting. Then again, I was never a huge fan of the original Shiva design.
    To many people didn't understand what they were looking at. They should have just given us a greyscale model and the (HIGH RES) concept art.

    The design is very cool though. From the primal group art poster, its possible that her hair might be textured to look like ice...
    (3)

  2. #2
    Player
    Jennika's Avatar
    Join Date
    Jun 2012
    Posts
    318
    Character
    Rosalynne Hawethorne
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Zantetsuken View Post
    To many people didn't understand what they were looking at. They should have just given us a greyscale model and the (HIGH RES) concept art.

    The design is very cool though. From the primal group art poster, its possible that her hair might be textured to look like ice...
    I was reading that you can paint directly on to normal maps so I wasn't sure exactly what we are being shown.

    The colors do look like this though:

    (0)

  3. #3
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Zantetsuken View Post
    To many people didn't understand what they were looking at. They should have just given us a greyscale model and the (HIGH RES) concept art.

    The design is very cool though. From the primal group art poster, its possible that her hair might be textured to look like ice...
    I'm not sure how I feel about that. Conceptually I like it, but from what I've seen, I haven't been terribly impressed by their Anisotropic/Phong shaders. They work fine on opaque materials, but translucent glassy structures like, say, Icicle Hair, are distinctly lacking still.
    (0)