Results -9 to 0 of 407

Thread: Shiva model!

Dev. Posts

Threaded View

  1. #11
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    The images are of a a high-res normal-map sculpt.

    The colors you see will not be used for her in-game model.


    Once the game model is finished, and it it has been given the real-time shaders (including colors/effects), it will look almost exactly like the concept art.

    I'm quite pleased with her design~

    Could we have a high-res version of the concept art please?

    Quote Originally Posted by Hulan View Post
    For those that don't know, ZBrush is a supplumental tool set (though they have been trying to push to becoming a fully fledged, self-contained kit) for 3D modeling primarily used to create normal maps. ZBrush is somewhat unique in that the model behaves more like a lump of clay than a descrete set of polygons.

    Rather than adjusting individual verticies or lines or faces of the model (the standard way to manipulate models in Maya or 3DMax), ZBrush lets you sculpt the model as if it were clay or putty (it then behind the scenes calculates what verticies need to go where to make the model you sculpted). It's a much more fluid mode for modeling for anyone who started their career in physical mediums.

    There is one serious problem though, the models created by ZBrush are way too complex for any reasonable machine to be able to handle them. This is why it is primarily used for conceptual work and normal maps (color textures that are calculated based off of higher-polygon models which alter the surfaces of a lower-polygon model to give it a more complex appearance than it actually has).

    From my casual understanding, colors in ZBrush are purely ascthetic, since they likely will be completely scrapped when the model is converted into a normal map.
    You have it exactly right.

    The colors used in the Sculpt (yes, even the hair colors) are just there for the artist to help distinguish between sub-objects, or for a quick reference for review.
    (23)
    Last edited by Zantetsuken; 01-23-2013 at 02:59 AM.