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Thread: Shiva model!

  1. #111
    Player
    Velhart's Avatar
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    Ul'Dah
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    Velhart Aurion
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    Hyperion
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    Machinist Lv 80
    She looks wicked awesome. She definitely has that overpowering feel to her and that "Don't mess with me." look. The model is clearly unfinished, can't wait to see it completed.
    (4)

  2. #112
    Player
    Jennika's Avatar
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    Rosalynne Hawethorne
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    Sargatanas
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    I think she looks great. It's possible colors will be different but I like what I see. Even if this is the final model, we will have to see how she looks rendered and animated in the game engine with better lighting and effects.

    Sometimes I don't understand people.

    "Make something different!"
    Here, check this out.
    "That doesn't look like Shiva, she's supposed to look like this!"
    (10)

  3. #113
    Player
    Hulan's Avatar
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    Alec Temet
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    Midgardsormr
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    Quote Originally Posted by GinTama View Post
    I dont like the design one bit, its too human. normal skin color and high heels? really? sorry but it doesnt look one bit like shiva besides the slutty costume (which is good).

    The one from the artwork looks much better, pale skin and a darker blue. I hope the change it.
    They're not going to "change it", this is a normal map sculpture data. It's like saying "That topographical map doesn't look anything like a mountain range, I hope they change it". There is no one-to-one corrolation between what we're seeing here and the final model.
    (2)
    Last edited by Hulan; 01-23-2013 at 02:36 AM. Reason: For my own stupidity

  4. #114
    Quote Originally Posted by Jennika View Post
    Sometimes I don't understand people.

    "Make something different!"
    Here, check this out.
    "That doesn't look like Shiva, she's supposed to look like this!"
    Difference here is, when a lot say "something different" but the series icons are being used, you can't really fault people for saying for example she should have blue skin.
    (1)

  5. #115
    Player
    Klive's Avatar
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    Klynwilf Spellrifter
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    Quote Originally Posted by Venat View Post
    Wrong... here you go.

    Not wrong...

    My wording was "one of the most", not "the most".
    (3)
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  6. #116
    Player
    PEANUT's Avatar
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    Dawn Nova'nuru
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    Excalibur
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    For some reason the model they made of Shiva is reminding me of this o.o...

    (9)

  7. #117
    Player
    Seirra_Lanzce's Avatar
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    Kuro L'anzce
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    Quote Originally Posted by Elexia View Post
    So you're purposely being ignorant? That's even worse.
    Am I being ignorant? Maybe, perhaps, ... let me think... maybe.. again? Hmm Could be! oh maybe your next post will be I'm unable to decide on what to answer you! Ha ha!
    (8)

  8. #118
    Player
    Zantetsuken's Avatar
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    Siorai Aduaidh
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    Leviathan
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    The images are of a a high-res normal-map sculpt.

    The colors you see will not be used for her in-game model.


    Once the game model is finished, and it it has been given the real-time shaders (including colors/effects), it will look almost exactly like the concept art.

    I'm quite pleased with her design~

    Could we have a high-res version of the concept art please?

    Quote Originally Posted by Hulan View Post
    For those that don't know, ZBrush is a supplumental tool set (though they have been trying to push to becoming a fully fledged, self-contained kit) for 3D modeling primarily used to create normal maps. ZBrush is somewhat unique in that the model behaves more like a lump of clay than a descrete set of polygons.

    Rather than adjusting individual verticies or lines or faces of the model (the standard way to manipulate models in Maya or 3DMax), ZBrush lets you sculpt the model as if it were clay or putty (it then behind the scenes calculates what verticies need to go where to make the model you sculpted). It's a much more fluid mode for modeling for anyone who started their career in physical mediums.

    There is one serious problem though, the models created by ZBrush are way too complex for any reasonable machine to be able to handle them. This is why it is primarily used for conceptual work and normal maps (color textures that are calculated based off of higher-polygon models which alter the surfaces of a lower-polygon model to give it a more complex appearance than it actually has).

    From my casual understanding, colors in ZBrush are purely ascthetic, since they likely will be completely scrapped when the model is converted into a normal map.
    You have it exactly right.

    The colors used in the Sculpt (yes, even the hair colors) are just there for the artist to help distinguish between sub-objects, or for a quick reference for review.
    (23)
    Last edited by Zantetsuken; 01-23-2013 at 02:59 AM.

  9. #119
    Player
    Munba's Avatar
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    Munba Lunru
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    Interesting 'new' Shiva. I like it.
    (2)

  10. #120
    Player
    Genz's Avatar
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    Genz Kawakami
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    Louisoix
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    White Mage Lv 100
    Maybe she will appear in 2 forms ("human" and "divinity")
    (3)

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