She looks wicked awesome. She definitely has that overpowering feel to her and that "Don't mess with me." look. The model is clearly unfinished, can't wait to see it completed.
She looks wicked awesome. She definitely has that overpowering feel to her and that "Don't mess with me." look. The model is clearly unfinished, can't wait to see it completed.
I think she looks great. It's possible colors will be different but I like what I see. Even if this is the final model, we will have to see how she looks rendered and animated in the game engine with better lighting and effects.
Sometimes I don't understand people.
"Make something different!"
Here, check this out.
"That doesn't look like Shiva, she's supposed to look like this!"
They're not going to "change it", this is a normal map sculpture data. It's like saying "That topographical map doesn't look anything like a mountain range, I hope they change it". There is no one-to-one corrolation between what we're seeing here and the final model.I dont like the design one bit, its too human. normal skin color and high heels? really? sorry but it doesnt look one bit like shiva besides the slutty costume (which is good).
The one from the artwork looks much better, pale skin and a darker blue. I hope the change it.
Last edited by Hulan; 01-23-2013 at 02:36 AM. Reason: For my own stupidity
Difference here is, when a lot say "something different" but the series icons are being used, you can't really fault people for saying for example she should have blue skin.
For some reason the model they made of Shiva is reminding me of this o.o...
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The images are of a a high-res normal-map sculpt.
The colors you see will not be used for her in-game model.
Once the game model is finished, and it it has been given the real-time shaders (including colors/effects), it will look almost exactly like the concept art.
I'm quite pleased with her design~
Could we have a high-res version of the concept art please?
You have it exactly right.For those that don't know, ZBrush is a supplumental tool set (though they have been trying to push to becoming a fully fledged, self-contained kit) for 3D modeling primarily used to create normal maps. ZBrush is somewhat unique in that the model behaves more like a lump of clay than a descrete set of polygons.
Rather than adjusting individual verticies or lines or faces of the model (the standard way to manipulate models in Maya or 3DMax), ZBrush lets you sculpt the model as if it were clay or putty (it then behind the scenes calculates what verticies need to go where to make the model you sculpted). It's a much more fluid mode for modeling for anyone who started their career in physical mediums.
There is one serious problem though, the models created by ZBrush are way too complex for any reasonable machine to be able to handle them. This is why it is primarily used for conceptual work and normal maps (color textures that are calculated based off of higher-polygon models which alter the surfaces of a lower-polygon model to give it a more complex appearance than it actually has).
From my casual understanding, colors in ZBrush are purely ascthetic, since they likely will be completely scrapped when the model is converted into a normal map.
The colors used in the Sculpt (yes, even the hair colors) are just there for the artist to help distinguish between sub-objects, or for a quick reference for review.
Last edited by Zantetsuken; 01-23-2013 at 02:59 AM.
Interesting 'new' Shiva. I like it.
Maybe she will appear in 2 forms ("human" and "divinity")
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