Quote Originally Posted by Alhanelem View Post
No, it's not an excuse for being bad at an easy game. I love this- whenever someone argues that something is designed poorly, the first thing anyone says is "ur just bad gtfo."

No, he's not bad. He learned to deal with it, as did all of us- but that doesn't mean it's good game design.

Many of us have beaten all the primal fights dozens of times- that doesn't mean that animation lock is a good or acceptable as a mechanic, nor does it mean that we are "bad" because we don't like it.

In fact, if we are able to beat these things in spite of the poor functions that affect them, I would argue that we as players are pretty darn good.
Animation Lock doesn't making proper timing important? Because there are numerous games where it is relevant to the combat system. Dark Souls and Monster Hunter come to mind. Not that I personally care whether animation lock stays or not, but to say that it's a poor function is fucking ridiculous. It's a skill, and many people fail at the skill.